Labo Nintendo Switch

Nintendo Says The Labo VR Kit Is Only For Those Aged 7+

Like the original Nintendo 3DS system, Nintendo has advised consumers on its Japanese website who are looking to purchase their upcoming Labo VR kit for the Nintendo Switch, that it should only be used by children aged 7+. No doubt that the same recommendation will be made by the company for the product over here in the west.

This advice comes from researchers, ophthalmology experts, and those who study the development of children’s eyes. A similar warning was issued by Nintendo for the 3DS stereoscopic 3D effect.

Children aged 6 and below are recommended to participate in constructing the VR Kit, so that’s all they can do until they turn older.

Source / Via

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11 comments

  1. My 3yr old is so switched on and has learnt so quickly ( probably quicker than my other 2 because she’s growing up with them). She has been so fluant with an iPad for quite some time.
    I can only imagine her grief and despair if she helped with the construction of this vr kit and couldn’t get a look.
    I think il skip it for a mo to save the heart ache. ( but I still wanna c it for myself).

    Liked by 2 people

  2. Too bad for kids under 7 years old.

    I’m just curious as to how they knew that 6 years old Children and below aren’t fit to use the product.

    The PSVR has an age 12 requirement.

    The Gear VR headset and Oculus Rift have a 13+ age requirement.

    I understand that the Labo VR kit for the Nintendo Switch works by holding it up with your hands.

    Anyway, the Labo VR kit is another great way to have fun with the Switch.

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    1. The PSVR, Occulus Rift, and Gear VR have between 2.25 to 9 times the resolution of the Switch with less gaps between sub-pixels so viewing them is way more natural of viewing experience.

      I’ve watched 3D content on the Switch using one of those plastic HMDs for phones and you’re getting 640×640 or less per eye which looks sharper than you might expect because the screen door effect gives you a high frequency pattern but imagine that could be difficult for a little kid to focus past.

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  3. This is silly. 3D is absolutely safe for kids, including kids less than 7 years old. In fact, it’s even beneficial because it can help identify problems with stereoscopic vision and depth perception early on. It’s pretty easy to find plenty of information explaining that it’s safe, but here’s an example:

    https://www [dot] consumerreports [dot] org/cro/news/2011/06/3d-is-ok-for-most-kids-says-the-american-optometric-association/index.htm

    (you’ll have to reassemble that URL for it to work because I’m not allowed to post URLs, it seems)

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  4. I wouldn’t really let my kids use this for many reasons. Arguments stating that 3D shouldn’t be a problem for younger ages don’t take into account that there’s a huge difference between watching a 3D movie in the cinema once or trying out a 3D headset at some expo is something completely different to penetrating kids eyes with a screen in superclose disctance on a regular basis. Eyes generally need variety between watching far objects and close ones and even if certain basic functions of the eye are already developed, kids bodies in general are under constant development until they’re late teens. I mean this isn’t a superhardcore gaming concept that will keep them busy for zillion hours. But my question is, WHY should I allow that? Isn’t it like there are a zillion alternatives? Do they crucially need to use this VR stuff right now? Do they miss something essential in life?

    It’s funny how people here partially seem to act like this is a 1 dimensional road and people not climbing the VR mountain will be left behind forever. World’s not 1, not 2 not even 3 but (for what we common people understand) 4 dimensional.
    You can always just chose to do an infinite amount of different (and with a high possibility even better) things with your time and once some years have passed, you can still do VR like an addict. The time-axis is playing a huge role here.

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