Nintendo Switch

The Bloodstained: Ritual Of The Night Team Says That The Game’s Switch Version Suffered From “Overheating” At PAX East

It wasn’t smooth-sailing for those who wanted to try out Bloodstained: Ritual Of The Night at PAX East. The demo suffered from massive frame drops. Well, 505 Games has explained what happened. They said that the demo Switch units had been stored inside closed containers, and this caused them to overheat. The good news is that the same build is much more stable when they aren’t stored this way, and the Switch version has also been optimized since.

505 Games also talked about how the game will play in docked and undocked mode. When the Switch is undocked, Bloodstained: Ritual Of The Night will play at a fixed 720p resolution and 30 fps. If your Switch is docked, the game will be in a dynamic 720p resolution and 30 fps “with additional effects/visuals, et cetera”. Bloodstained: Ritual Of The Night will release on the Nintendo Switch, PlayStation 4, Xbox One and PC this summer.

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13 comments

  1. Mario Odyssey has better dynamic resolution when docked how is a 2.5D game not hitting 1080p with fixed camera angles??

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    1. Still sounds like the game is terribly optimized. There’s no reason the docked version of this game sould still run at 720p. Unless it has to do with the engine their using not supporting the transition from Handheld and docked.

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  2. I keep my switch zipped up in a case and in a dark drawer.
    That shouldn’t be reason for overheating, unless they were switched on.
    God I hope this game doesn’t disappoint, it looks so promising and has taken ages.

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  3. 2D platformer overheating?? Wtf
    I need this game. Actual after Dead cells is no good rpg castlevania. I must still play in circle ds trilogy :(

    Like

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