Nintendo Nintendo Switch

You Can’t Transfer Courses From Wii U Or 3DS To Super Mario Maker 2

If you spent countless hours creating courses in Super Mario Maker on Wii U or Nintendo 3DS, you’re going to have to leave them behind if you decide to upgrade to the upcoming sequel. Nintendo has confirmed that Super Mario Maker 2 won’t allow players to transfer their previously-made levels. Both games are not compatible with each other, and those who want to replicate the same experiences will have to start from scratch. According to a Nintendo representative, the reason for this is because Super Mario Maker 2 includes a number of features that cannot be found in the original.



  1. That is such a lame and lazy excuse, if all the old features are in the game then there should be no problem in converting the SMM levels to SMM2 levels, the new features are in the old levels so why would they get in the way? As for all the special mushrooms that got scrapped from the sequel, they can just turn into regular mushrooms! This is so lame of Nintendo…

    1. “they can just turn into regular mushrooms”

      That wouldn’t work, unfortunately, as all of those mushrooms actually have special properties. Amiibo mushrooms maintain the player’s small hitbox, thin mushrooms make the player jump higher and wider, giant mushrooms make the player’s hitbox big and make the player break walls. Replacing anny of those with regular mushrooms would likely make some levels unbeatable.

      If anything, it might have potentially been possible to import any levels not using those items, but even then I can imagine that a lot of the items work differently under the hood, making an import impractical or unreliable.

  2. I don’t think you could even transfer between Wii U and 3DS so idk who was expecting you could transfer to the sequel.

    1. The list of things you can’t do in any game is always longer than the list of things you can do… I can’t replace my ammunition with Big Macs in the latest cod game so I think I’m gonna pass on it.

    2. I can see why your Switch is gathering dust if you aren’t buying games for the smallest of reasons. The amiibo costumes were a cool bonus but they aren’t what the game is about.

    3. +The Collector (@Collect_Or_Die)
      I’m sorry but skipping this game just because of amiibo costumes is a very stupid reason. I could understand if the feature was on all styles but it was also only on the 8-Bit Format!
      There’s plenty of good reasons to not want to buy this game but this is not 1 of them.

  3. I don’t mind making the levels from scratch in this game anyway but i figure Nintendo won’t allow us to transfer our levels from both games.

  4. While I would have loved to be able to just migrate my stages from SMM1 to give them a second chance on Switch, I think I’ll take the opportunity to just remake them with a few tweaks and improvements. All I’d have to do is turn on my Wii U and copy the stages by hand on Switch, adjusting things that I missed the first time (for example, one of my favorite levels I made, you can accidentally get stuck in a hole with no way out if you fall in while invincible and kill the piranha plant that’s in there, forcing you to restart the level- I missed this flaw during playtesting).

  5. I didn’t expect this to happen but this game has been getting negative press for the last week with people focussing on a few things you can’t do rather than all the amazing things you can do. They probably should have mentioned these things before they had the direct.

  6. What does Nintendo do after they finished a game? I mean seriously. Years apart FROM Metroid, Pikmin3, Luigi’s Mansion 2, Starfox. SMM

    What exactly do they do after they complete a game? What is the big deal why Nintendo doesn’t listen to what they people want?

    In fact this goes to all developers Capcom, Ubisoft? What exactly did Ubisoft do after Rayman Legends first came out in 2012?

    After a game is done I’m convinced they dont do shit until 6 years later around the time a next gen console comes out.

    Back when Sega Sega Genesis and SNS came out developers worked on sequels immediately. Now we have to pay up to $300 just to play sequels.

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