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Bloodstained Switch Developers Address The Port

Sadly it would seem as though the Nintendo Switch port of the long-awaited Bloodstained Ritual of the Night isn’t up to par. The game launched on the format yesterday and reports flooded in on social media and forums that there were numerous issues with the port such as low resolution in handheld, visual pieces missing, etc. The developers have addressed this on the game’s Kickstarter page and promise updates will come.

We have been listening to the feedback regarding Switch performance. Our goal is for everyone, regardless of platform, to be able to enjoy the game and have it run smoothly. We want to live up to your, and our, expectations. 

Throughout the QA process we have been addressing performance issues in the game. Update 1.01 was published to Switch prior to launch to add content and improve performance. It did not accomplish as much as we had hoped and we need to do more.

To address the concerns brought up by the community we are immediately shifting resources to improve performance and stability for the Switch. You can expect a number of small updates that will improve different areas of the game rather than waiting longer for one big update. We will have more details as we dive into the work.

We thank you for your patience and apologize for the inconvenience.


8 thoughts on “Bloodstained Switch Developers Address The Port”

  1. I bought this game due to the preorder sale on Amazon being $32 . Pretty disappointed with the negative feedback on the port, I’ll probly return and get something else instead and wait for the eventual sale. They lost my day one purchase oh well.

    1. Game itself isnt bad at all, i have on PS4, BUT i want it in the switch as well, im waiting till it gets patched, i cant blame them even on ps4 (regular and slim) it has some issues like slowing down on a boss and random crashing (that one pissed me off the 3 times it has crashed) that made me lose all the progress i had for about an hour, ive been playing metroidvanias for more than a decade and i like grinding and leveling up, so this is a hig issue.

  2. It isn’t that bad, but with Mario maker 2 coming out, I will just play that until the updates come out then dig back into it. What I played so far was great!

  3. Not too surprised, Unreal Engine 4 is a very tricky engine to handle (as far as performance and stability are concerned), and indie developers will often trip over this. Nevertheless, here’s hope that they can manage to improve the Switch version via the planned updates. Luckily, Super Mario Maker 2 will also release soon, so I have a game to play while they (hopefully) sort out most of the major problems of the Switch version.

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