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Overwatch on Nintendo Switch is 30fps, 900p docked and 720p handheld

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The frame rate and resolution have been confirmed today for the newly announced Overwatch port on the Nintendo Switch. The game runs at 30fps, as opposed to 60fps, and is 900p when docked and connected to your TV. It’s 30fps handheld and 720p. The news comes direct from Blizzard employee, Nahzir Fares.

12 thoughts on “Overwatch on Nintendo Switch is 30fps, 900p docked and 720p handheld”

    1. The dream was definitely 60fps but I never thought that was likely for a game with this much going on. If it’s a stable 30fps it’ll do the trick, particularly as with no cross-platform you’re only competing against people who are also playing at 30fps.

      1. No, it won’t ruin the experience, I do agree. I just seem to remember that game did run extraordinarily well on all other platforms, so I though this had a chance to gain 60.

  1. I would rather for the game to be 720p 60fps than 900p 30fps in docked mode and 540p 60fps in portable. Performance is always key with a fact paced FPS like this but I’m good with this :)

    1. I wouldn’t say that entirely. Stable performance is keep to a fast paced FPS. Not high frame rate. You’ll do a lot better in most FPS games if you lock your framerate, which most PC nubs dont understand

      1. Consistency is important, but most normal gaming PC’s will run Overwatch 60 FPS no problem. It won’t be hard at all to maintain it either. People that uses higher refreshrate monitors probably also have the hardware to handle it + Freesync and G-sync will enhance the experience even if the FPS fluctuates between a certain number.

    1. Paladin had 60 FPS. It were no problems there that I know of. Haven’t played it that much, but it seems smooth enough at all time. It had to use heavy dynamic resolution, but that’s worth it.

  2. I can’t believe Blizzard didn’t make this 60fps and 720p. The switch would’ve been more than capable of handling it. We can only hope for them to patch it up in a future update…

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