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The Nikkei: Miyamoto is trying to be less rigid with the Mario franchise


A referent interview with Shigeru Miyamoto has been published by Japanese site The Nikkei. In the interview Miyamoto talks a little about the much-loved Mario series and says that he is now trying “to avoid casting Mario too rigidly, giving him freedom to explore different character scenarios.” This a change from the past, but we have seen hints of it with New Donk City in Super Mario Odyssey and to an extent Mario Kart Tour which sees the characters racing in some real life locations such as Paris, etc. One of the reasons he has decided to do this is that he has “become more interested in creating greater opportunities for a larger audience to enjoy.”

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31 thoughts on “The Nikkei: Miyamoto is trying to be less rigid with the Mario franchise”

    1. Basicly yes, he did say in the past interview that he would listen to younger devs to help him with mario at least something like the article is on here but you would have to search it up

  1. 𝑵𝒊𝒏𝒕𝒆𝒏𝒅𝒐 𝑭𝒊𝒓𝒔𝒕 𝑶𝒓𝒅𝒆𝒓 𝑹𝒆𝒂𝒗𝒆𝒓

    I like the idea of seeing Super Mario characters in real world locations

    1. Great news. Mario is always better when the games explore new ideas with new characters.
      I think (or at least hope) the New series and what became of the Paper Mario series could very well be the last we see of the dreaded Mario stagnation.

    2. Okay, but…

      What they *really* need to do is be less rigid with the F-Zero franchise and MAKE ANOTHER ONE! Just do what you did with GX but with a fresh coat of HD paint and online races with at least 12 people, maybe new GP cups and tracks every few months. No need for this “when we have a control scheme that works” or some gimmick that will ultimately feel out of place.

    3. Does this mean we’ll finally get a good Paper Mario again?

      And yes I’m aware Sticker Star wasn’t just because of him but he had a role in how that turned out.

    4. Does this mean Mario can have actual dialog and characterization? He does have to have an over-the-top personality like Sonic or DiC Link. Just keep him basic like Mickey Mouse.

      1. Correction, because this site STILL doesn’t have an edit button:

        Does this mean Mario can have actual dialog and characterization? He doesn’t have to have an over-the-top personality like Sonic or DiC Link. Just keep him basic, like Mickey Mouse.

        1. Nah, I think most people much prefer him just shouting Mario noises and short phrases.
          I honestly don’t know what people want when they say give Mario characterization. His mass appeal as a character is in his simplicity, and given how most other characters around him have more outlandish personalities, I don’t find any reason to make Mario more than he is now.

          1. Most people only prefer it because that’s what Nintendo has ingrained into their skulls. I mean come’on. How many people seriously wanted Pirahna Plant as a playable character in Smash, before Sakurai revealed it out of nowhere.

            The world isn’t going to implode because Mario actually becomes a character (not just a genre-defining icon with limited emotions akin to that of a Pixar short).

            As for one reasoning, it would make NPC conversations less insulting.

            1. I disagree entirely here.
              Mario already has a character. It’s just a character you don’t like because you find it too simplistic to enjoy.
              Mario as a character is just a goofy headstrong hero type that makes an effort to solve everyone’s problems for little to no reward. Some games would also incorporate little details like him being a bit of a show off, or having an appetite for pizza, pasta, and cake, or even being a hopeless romantic with Peach.
              It’s all good stuff and they don’t give him a dialogue box because none of that needs to be communicated through one.
              There’s nothing wrong with having a super simple and even silent character, especially if they’re the conduit between the player and the game.
              Take Super Mario RPG for example. A game where Mario communicates with the rest of the cast through exaggerated body language alone. Not only was that in line with Mario’s character (even for 1996), it was also leagues more charming than him simply speaking normally like the rest of the party.

                1. If we’re comparing Mario to cartoon characters, how about we use the character Mario was actually inspired from, being Pop-Eye the Sailor Man.
                  Pop-Eye speaks in very short phrases and gibberish just like Mario, because all of Pop-Eye’s characterization is visual, not spoken. Each episode is incredibly simple, usually revolving around Bluto and Pop-Eye trying to one up each other in many exaggerated scenarios because they both like Olive Oil. Which should sound familiar here, that’s also the plot of Mario.

                  Mario goes through different wacky scenarios sporting almost identical characteristics as Pop-Eye because that’s literally who Mario was supposed to be during his conception.

                  Now, there certainly have been Mario games with more complex and thought out narratives than anything you would see in Pop-Eye. Any of the RPGs have an entire story and cast to chew on. However, that doesn’t mean you need to arbitrarily change Mario’s character just to fall in line with an RPG’s standards. The charm comes from this simplistic cartoon character interacting with the world the way he would, not the way he should.

                  There is nothing gained from giving Mario more dialogue than he has now because he already shows everything you need to know about him through his expressions and body language. It’s befit for a cartoon character, and it’s befit for a video game character.

                    1. If you sent me videos, they don’t show up for me. Sorry about that, WordPress is a weird site.
                      But I can only say so much in this particular argument because it really just boils down to the fact that different characters are allowed to exist to serve whatever medium they exist in.
                      Mario is who he is and he’s been who he for decades. Sorry if you don’t like that.
                      You can always find solace in Sonic, who from the jump between generations, started to speak. The added dialogue didn’t make him anymore of a interesting character, or make the games any better, but you at least you get the interaction Mario apparently fails to provide you.

                      1. Before you reiterate any further, it’s not like Mario speaking is an alien concept:
                        At least use these video addresses at the end of a YouTube link (


                      2. The secret to Mario’s longevity as a video game character is partly due to him not having a personality. He essentially hit the sweet spot between being a character and being an avatar for the player. That’s why he can and has been pretty much anything.

                        Unfortunately it makes him more boring for sports, racing, smash games that characterize Mario as the baseline, average character… But I can’t say I ever felt his “blankness” ever ruined Mario RPG games

                    2. I know that something definitely needs to change with Mario games. I don’t know if it’s because I’m getting older or what, but Super Mario Odyssey bored me more than any other major Mario title. From beginning to end, I wasn’t having much fun. And I thought that Mario and Peach was going to get married in the end, and I didn’t even get that pay-off either. I hope I never start feeling bored with the Zelda series.

                      1. Oh my God…
                        Please let this mean that we can FINALLY have npc characters that AREN’T Toad.

                        Bring back friendly koopas, LADY toads, bomb oms, friendly goombas, original characters based on different mario baddies who are your friend.

                        …And yeah, okay I’ll say it- Let Daisy and Rosalina be in a mainline mario game again.

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