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Monolith Soft still recruiting new staff for Zelda

The hard working teams at Monolith Soft are continuing their recruitment drive for work on a game in The Legend of Zelda franchise. This is most likely the highly anticipated The Legend of Zelda: Breath of the Wild 2. Monolith Soft is currently looking for the following personnel to help with the game: Technical Artists, Programmers, Planners, Designers, and Management Support. They are also recruiting various freelancers for Character Modelling, Concept Art Designer, Scenario Planner, and Map Modeler.

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25 comments

    1. No way, 2021 sounds like the earliest possible as this would also fit in with the timeline of Zelda games being released., one every couple years seems to be the standard

      1. They’re not really creating a new engine for it so 2020 winter sounds very doable otherwise they wouldn’t announce it last year.

        Unlike Sony, Nintendo only show games that have 12 – 16 months release window. Metroid was delayed because they restarted development and they released an official apology.

    2. Holiday 2020 still sounds reasonable to me. Give it a similar release date to Smash Ultimate or Xenoblade 2, but we’ll need to see stuff from it soon

      1. Holiday 2020 sounds reasonable, but I think if they were confident about 2020 they would’ve said 2020 in the reveal, like they did with other 2020 games. I think it’ll be on the line. Possibly 2020, likely pushed to 2021. I don’t think any of these hirings point to it being super early though. Monolith is typically just support on Zelda projects. I think whenever people see hiring for concept artist they think things are in the early concept stage but A) Aonuma and the boiz weren’t just sitting around doing nothing for the past 2.5 years and B) Planners and artists are used throughout the process and this feels more like additional staffing to get the game to the finish line. Also, we’re a whole year from holiday 2020.

        1. See, I’d agree with the point about feeling confident giving a release window if it was that close if it weren’t for Ultimate. Like BotW 2, Smash Ultimate began development while 4 was nearing the end of its DLC (and BotW’s DLC for BotW 2). Ultimate was shown in a first quarter Direct and given a release window of later that year, then by E3 was given a release of December 7th. Ultimate reuses assets from 4 while still being its own unique game. I just feel that BotW 2 can just as easily do the same.

          So I can see them shooting for a Holiday 2020 release, however I can also see them later on delaying it into early 2021 if they get too ambitious

          1. I’m with you on that. My only point about them being less confident about release is because they didn’t even give a year, whereas we knew we were getting Smash in 2018 as soon as it was announced. But yeah, I agree with what you’re saying.

  1. Or…..why didnt they immediately work on the sequel the moment the 1st game was finished and then wouldn’t need to recruit because the staff wouldn’t have a chance to leave if they got started immediately?

    1. Well, they kinda did. It’s called DLC. Also they’d get burned out if they went straight into BOTW2 development.

      I see you make this complaint a lot and, yeah, it does suck when you wait too long for a sequel or new entry in a series… But think about this. Can you name any game series that put new games out regularly that are consistently good in quality? Probably very few, if at all. Just remember it could be word and they release a new 3D Zelda every year but they are all stale, uninspired, and likely buggy.

      1. BS
        DLC is not a sequel. Speaking of burned out, was Rare burned out when DK 1, Dk 2 and DK 3 came out on SNES? Was Rare burned out when making back to back Banjo-kazooie, DK64, BanjoTooie ,Conker’s Bad Fur Day, Diddy King Racing Golden Eye?

        Was capcom burned out with Resident Evil 0,1,2,3,4,5 6 and 7?

        The adverage person works 5 days a week 365 days a year. So that means two days you off. It should not take 8 years to start a sequel.

        The developer for Smash is burned out but he doing it and promise to give us a Smash bros game every generation console. Why cant we get the same thing for Pikmin, Starfox, Metroid?

        The years between Luigi’s Mansion 2 and Luigi’s Mansion 3 is more than enough time apart not to get burned out.

        Is Call of Duty developers burned out? Is Final Fantasy developers burned out?
        Nintendo is burned out but can faithfully make Mario Tennis games faster than Starfox or Metroid.

        Platonic ‘Ukelele has 2 games already both are younger than Toad’s Treasure Tracker game. Where TTT2 at?

        DKTropical Freeze came out in Feb 2012. So once February comes again that game will be 8 years old.

        Yet how many years apart are DK1 and DK2?

        Was they burned out making Galaxy 2 or Pikmin 2 obviously Nintendo worked on those sequels immediately.

        Gamecube had two Mario Kart Games. First time in History that a Mario Kart Game is ported from a previous generation console.

        Each console after NES had their own Mario Kart until the Switch.
        How many years apart are Mario Kart 8 for Wii U and Mario Kart 8 Deluxe? That was plenty of time to work on Mario Kart 9.

        Yet they worked on Yoshi immediately. notice Wooly Yarn is not ported from Wii U to Switch nor is Splatoon 1 ported from Wii U to Switch. So stop making excuses for Nintendo and tell them to stop loathing around and start Luigi’s Mansion 4.

      2. Games that have good quality and was worked on right away
        Pikmin 2, Galaxy Banjo-Tooie, Mario Kart 64. Dk64, Metroid Prime on Wii less than 5 years old from Gamecube.

        Zelda Skyward Sword debuted in Wii less than 5 years from Twilight Princess. Mario Kart 8

        Resident Evil 0, Resident Evil 1, Resident Evil.0

        Mario Party 2

        Mario Maker 2 less than 5 years from Mario Maker

        Shall we go on?

      3. I don’t even know where to start there. There’s a lot of inconsistency in your examples so I’m not quite sure what your expectations are. You’re not factoring difference in development times for 2D, 3D, HD etc. You’re not factoring different teams working on different games. I don’t think there was 2 Mario Kart games on GameCube. Suddenly 5 years is not a long time for a sequel, in your opinion. And you don’t seem to think COD and FF games aren’t suffering from burnout.

    2. This again really? Do you have to post the same thing in every article, I mean really dude, come on this got old already. Also for you information, they did in fact get started on this sequel right away, they started working on this before BOTW even finished being shipped out, even to the point that it’s an asset flip with the same engine.

      Something you can’t seem to grasp here however, is the fact that games take a lot of people, money and time to make. Well they do if they aren’t just being slapped together haphazardly and rushed out the door anyway – I’m looking at you Fallout 76. It is not possible to put together a True AAA caliber game in one year and don’t let anyone try to tell you otherwise.

      I mean they haven’t just been sitting around on their collective asses for the last two years, they have been hard at work. The reason Zelda games take a long time to make is because the team that works on them are perfectionist, and you can’t rush art.

      They are not just trying to make games people will buy, beat and forget, they are crafting masterpieces that will last for the ages.

      You’re right you could get four games in a franchise in one consoles lifetime if they got on a release schedule like… what was you example? Oh yeah, Yooka-Laylee, because those games were both gems right? Definitely Nintendo should aspire to be more like Playtonic, or while were at it why don’t we just start lowering the bar even further and let them aspire to be like EA or Bethesda instead.

      Don’t know about you but will choose quality over quantity every time, even if it means just getting one or two games in a franchise every console cycle. You should want that too lest your favorite franchises become cheapened, over-saturated crap that instead of looking forward to you instead curse it’s continued existence as a shadow of something you loved being bled to death. So many franchise have went to that place to die… why would you want the beloved Nintendo franchise to join their ranks?

      Clearly a game of this caliber needs more people to make it happen, and luckily for us the gamers; they are hiring these people instead of just trying to make it work with the staff they already have, so that the can deliver us gold eventually instead of gold painted turds now. Good for them I say. Wish there were more devs like them out there, but these days unfortunately more and more of them are becoming devs you would like.

      1. So according to you I gotta pay $400 to play Pikmin 4 when Pilmin 1 and 2 both debuted on the same console, and Pikmin 2 was better than Pikmin 1. B.S. excuse. And the gap from Pikmin 2 to Pikmin 3 is far more apart than Pikmin 1 and 2 and Pikmin 3 isnt better than neither Pikmin 1 or Pikmin 2 were. I think Pikmin 2 debuted in 2004 and Pikmin 3 debuted in 2012. And wasnt better

        Starfox Zero isnt better than Stafrox 64 and they are about 20 years apart. Starfox Assult wasnt better than Stafrox 64.

        Donkey Kong Tropical Freeze was the best DK 2D platformer.

        Smash Bros on Melee I was told was the best Smash bros. Each Smash bros tittle is at least 7 years apart. BRAWL was my favorite version followed by Switch version.

        Windwaker is my favorite Zelda and BOTW is my worst.

        You say Nintendo wants to make games people dont forget about?
        BS.
        So why isnt Mario Sunshine in Eshope? Why isnt Pikmin 1 and 2 and 3 on Eshope? Why isnt Metroid Prime on Wii and Gamecube on Eshope? Why was DK64 not on Switch’s Eshope?
        Why isnt Luigi’s Mansion 2 not on Eshope? Why isnt old Pokemon tittles not on Eshope?
        Why isnt SMB Wii and Mario 3D world not on Eshope? Why no plans on W101 ported?

        Look at all those great games. I thought you said Nintendo wants to make games so we dont forget about them? Galaxy 1 and 2 isnt on Eshope.

        And Mario Odyssey will never dethrone Galaxy 1 and 2 , Sunshine or Mario 64.

  2. This part of the reason we have to pay $360 per sequel because they take too long to get started it then has to get developed to another console. I’d they got started immediately one console can get about 4 sequels.

  3. Speaking of recruiting why is Microsfot and Rare not trying to recruit the orginal Banjo-kazooie Developers? How much revenue has Rare received on DLC Smash? All this money and they just sitting around doing nothing. Ubisoft could had been on Mario-Rabbids 3 by now and Raymand Legends 3. Nintendo could had been on Pikmin 5

    Good for Frozon Byte already done with Trine 4. Maybe they can teach these devlopers how to work on games immediately after finishing a game. This post just proves they didnt do nothing with BOTW2 alter BOTW was released one of the best selling Switch games. They just let the staff depart.

    I’m convinced Pikmin 4 isnt going to be unveiled in 2020.

  4. Kudos for Ukelele 1 and 2. Worked on the sequel immediately. I’ll support that sequel for trying since Rare’s money Maker Banjo-kazooie not doing nothing. And knowing that Banjo-kazooie can bring in tons of revenue.

  5. I never understood, they finish a game see it is selling Mullins in one month, gets great reviews and wins awards byr still wait 8 years to get started

  6. As much as I would love to get this sequel in the next year, I don’t mind waiting til 2021. Take the time needed to make this one of the better direct sequels to a previous Zelda game.

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