A number of developers have paid tribute to Nintendo’s iconic Mario in the latest edition of Retro Gamer. They were asked why they thought Mario games were so magical? Developers such as John Romero, Ste Pickford, Chris Sutherland, Derek Yu and Julian “Jaz” Rignall explained exactly why the series is so beloved by gamers the world over. You can read their full thoughts in the latest edition of Retro Gamer.
Jon Romero reveals how “the amazing control and the huge amount of variety in the eight worlds” led to id Software pitching a PC conversion of Super Mario Bros 3 to Nintendo, while Ste Pickford is impressed by Mario’s ‘jumping on enemies to kill them’ mechanic, telling us “it annoys me when it’s used in other games as it feels like a unique feature of Mario, and one that you shouldn’t rip off.”
Derek Yu’s Spelunky was inspired by the Super Mario series with Derek revealing that “one thing I studied closely while working on Spelunky were the little touches in Mario games – the ‘poofs’ that appear when Mario runs, the sparkles that appear when he grabs a coin, etc. For me, a big reason why Mario is so enjoyable are those flourishes that we’re not always conscious of but we definitely feel as we play.”