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Famitsu awards Hyrule Warriors: Age of Calamity 36/40

The latest review scores from Weekly Famitsu have appeared online and this week’s edition gives us the first review of the highly anticipated Hyrule Warriors: Age of Calamity for the Nintendo Switch. The Japanese publication awarded the game a very positive 36/40. As with all Famitsu reviews there are four reviewers and in this instance each reviewer gave the musou game a 9/9/9/9 which gives a total of 36/40. Here’s the rest of this week’s Famitsu review scores:

  • Cross Krush (PS4, Switch) – 8/7/8/6 [29/40]
  • Crystal Ortha (PS4, Xbox One) – 6/7/8/7 [28/40]
  • Disc Room (Switch) – 7/8/8/7 [30/40]
  • Freakout: Calamity TV Show (Switch) – 7/7/6/7 [27/40]
  • GreedFall (PS4) – 8/6/7/8 [29/40]
  • Hyrule Warriors: Age of Calamity (Switch) – 9/9/9/9 [36/40]
  • Replica (Switch) – 7/8/7/7 [29/40]
  • Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban! (Switch) – 9/8/9/8 [34/40]
  • Soldner-X 2: Final Prototype Definitive Edition (PS4) – 7/7/8/7 [29/40]


13 thoughts on “Famitsu awards Hyrule Warriors: Age of Calamity 36/40”

      1. Musou games cannot be fixed. Framedrops is part of the deal thanks to the unnecessarily high number of on-screen enemies.

        When they re-release this on a more powerful Switch, it should have slightly better performance which might be worth relooking into.

      1. Here’s a trick. Have you played Mario Odyssey? Trying playing it again for an hour then boot up this game and it will be easy to tell.

    1. Games can be fixed you idiot! You would be baffled by how powerful current processors are if the code is fully optimized. 99% of the time games run poor because of aweful code and not because of limited hardware!

      1. If it was as easy as you claim, then why don’t they just fix it? I never said the hardware is lacking. If Switch can run games like BotW and Mario Odyssey smoothly, then this piece of crap should run well but it seems that developers are just too lazy or rushed to put out quality optimised games.

        1. Not long ago the only people who could program were people with a university degree. These people were good but also scarce and thus highly paid. Games nowadays need much bigger teams and the good programmers are the ones who lead a project and not the ones who actually type code. Everyone who has some programming experiece as a hobby can apply for a job as a programmer these days. That’s why games today are coded very bad and also full of bugs.

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