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Metroid Dread popularity creates sales spike for previous Metroid titles on Wii U & 3DS

metroid fusion virtual console wii u

Now that Metroid Dread is finally in the hands of Nintendo Switch owners around the world, previous entries in the Metroid franchise are seeing a noticeable sales boost on other hardware.

Thanks to the Virtual Console offerings on Wii U, Metroid Fusion, the previous mainline series entry that released in 2002 for the Game Boy Advance, is currently sitting at #1 on the eShop sales charts in the UK. Metroid: Zero Mission, the GBA remake of the original Metroid, follows closely behind at #2, with Metroid Prime Trilogy and Super Metroid placed at #7 and #9 respectively.

As for the 3DS eshop, Metroid: Samus Returns, the 2017 remake of Metroid II: Return of Samus, comes in at #3.

Metroid Dread is available now for Nintendo Switch, and has reportedly become the fastest selling Metroid game in the UK. It’s great to see Samus Aran back in the spotlight and getting the attention she much deserves.

Via / Source

19 thoughts on “Metroid Dread popularity creates sales spike for previous Metroid titles on Wii U & 3DS”

  1. Looks like everyone’s getting the Metroid bug. It’s a good bug to have.

    Well, when a new game makes previous titles start to sell, it’s gotta be good!

      1. More or less to pirate all old Metroid games because you can’t play them on Nintendo consoles. Also they casually mentioned that you can pirate Metroid Dread already.

  2. So then Nintendo should start a sequel immediately and not wait another 19 years then.
    They know the sequel will why sit there and not work.on a sequel to keep the Metroid Franchise fresh?

    If they work on the sequel right away it could be on time for the next generation console.

    1. You do know that Sakamoto tried to develop this game twice before, right? As far back as 2005. They kept hitting roadblocks that forced them to drop the project because the vision he had for the game couldn’t be attained. What exactly those roadblocks were I don’t believe have been explicitly stated (I’m guessing it was something about the E.M.M.I. AI) but he kept the game in his back pocket until things were finally the way they needed to be for the game to work as he intended.

      1. While its true the game was canceled multiple times, that explanation is an obvious lie and nonsense. There’s nothing the EMMI AI is doing that’s any more complicated than what the Metal Gear series was doing on the MSX.

        Sakamoto is lying to you because “We canceled it because it wasn’t very good.” or “We canceled it because it didn’t match our projected portfolio of games for teenagers that quarter” are not answers that gamers like to hear.

        1. Even if it is true, it’s probably because Sakamoto’s own dev team couldn’t get it to work themselves and was too stubborn to hire a 3rd party dev team that COULD make the vision work. If Other M had been better received, I think we could have seen Dread years ago from Team Ninja. (Sakamoto probably didn’t want to admit Other M failed because of him so blamed the 3rd party.) Then Samus Returns from MercurySteam a few short years ago did better & he gave the job of Dread to them. Least this is my theory, anyway.

    2. “They know the sequel will why sit there and not work.”

      They don’t sit there and not work. Its because they’re working nonstop that specific games don’t get made. Why make a new Metroid, a series that even at its best has never been one of their best performers, when they can apply the same sources and make Mario Party #6743 that will sell better?

      It isn’t about whether or not the game will make money. Its about how much money the game will make compared to what else they could do in the same time at equal or lesser cost. I’m betting Super Mario 3D All Stars made more money than Dread will make, and that was an easy low budget port job. So they sit down and look at how all the Switch games performed, look at how much they cost to make, and go for the sequels that hand out the best ratio.

      Expect Super Mario Galaxy 2 remastered before Metroid 6.

      1. I don’t think Mario 3D All-Stars makes a good example here. That sold the way it did because of Nintendo’s bullshit FOMO approach and artificially limiting its availability of online sale. Only making so many physical copies is one thing and makes a certain amount of sense for collection’s sake, but pulling the digital version as well was sketchy.

  3. I don’t know about everyone else, but I would LOVE a remake of Super Metroid in this engine. Super does hold up very well, but seeing it with a fresh coat of paint and QoL changes would be a dream come true!

    1. Super Metroid looks better than Dread, IMO. Not an insult to Dread in any way, it looks sharp. Just that the pixel art of the SNES classic is already gorgeous.

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