MercurySteam, the development studio behind Metroid Dread, is currently under some hot water, as former staff members have come forward claiming they weren’t credited for their work on the recently released and critically acclaimed action-adventure title for Nintendo Switch.
3D artist Roberto Mejías took to LinkedIn to express confusion and disappointment that he was not listed in the credits for Metroid Dread, despite assets he worked on during his time at the studio still being featured in the final product. “I would like to sincerely congratulate the Metroid Dread team for putting out such an outstanding game. I’m not surprised of the quality of the game though, since the amount of talent on that team was through the roof,” wrote Mejías. “I know this first hand because, despite not being included on the game’s credits, I was part of that team for for eight months. While playing the game, I’ve recognized quite a few assets and environments I worked on… so my work is there. Then, I would like to ask MercurySteam: Why do I not appear on the game’s credits? Is it some kind of mistake?”
Another former MercurySteam staff member also claims to be uncredited, whom of which said they worked on Metroid Dread for eleven months. Although wishing to remain anonymous, they left the following statement; “Not accrediting the work of the team that puts all the love in the project, and the effort, is a very ugly practice.”
This report comes courtesy of Spanish news publication Vandal, who reached out to MercurySteam for comment. Below you can find the disappointing response from a representative of the company;
“The policy of the studio requires that anyone must work on the project [for] at least 25% of the total development of the game to appear in the final credits. Sometimes exceptions are made when making exceptional contributions.”– MercurySteam PR
Since work on Metroid Dread likely began shortly after Metroid: Samus Returns was released in 2017, the game was in active development for about four years. This unfortunately means only those that worked on the project for at least twelve months would reach the 25% threshold required by the studio for their name to be included in the credits.