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Platinum Games Hideki Kamiya says he would love to work on Okami sequel 


Platinum Games designer Hideki Kamiya has spoken to YouTube channel Cutscenes about his time working at Capcom designing and directing the classic PlayStation 2 3D platformer, Okami. He admitted that when he was making the game he never thought that he would leave the established company and work elsewhere, but a sequel the original is something that he has since longed to do. He points out that when working on a new IP, and getting half way through development, you begin to think of other things you would like to add into the game. However, as with the majority of things, games have specific budgets and deadlines, so the things that Kamiya thought of bringing to Okami at the time could serve well for a sequel. Here’s what he had to say:

“When I was making Okami, I would have never thought that I would leave Capcom and work somewhere else. Okami had been built on various ideas, and I figured that regarding things that didn’t make it in, since I would probably have a chance to work on it again, I could foreshadow and expand on some things, addressing them in a sequel and answering player’s questions while hinting at how the story ends. When building a new IP, you get a lot of ideas mid-development that you want to implement. However, in the later part of development, some of these ideas cannot be implemented anymore for system or schedule reasons. You start saying, ‘Let’s put what we couldn’t do this time in a sequel.’

In Okami, for both the story and the Celestial Brush’s mechanics, we talked about how we could take time and develop these further in a sequel, making it more fun and stresxs-free. We obviously wanted to make a sequel. Ultimately, things took another turn. Okami wasn’t a commercial hit back when we released it. It didn’t sell that many copies. However, it gradually became a critical success, positively received by many people. It eventually reached even more people with the release of Okami HD on various platforms. It grew the player base and allowed even more people to enjoy the game.

At the same time, I started seeing people ask about these plot points that we left hanging, asking for a sequel. The more I see those, the more I feel this is work that I’ve left unfinished. There’s always this part of me that thinks that I need to take care of this at some point. I want to do it someday.”

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