A talented game developer who absolutely adored the classic Nintendo 64 adventure, The Legend of Zelda: Ocarina of Time, has set about recreating scenes from the game in Unreal Engine 5. In his latest video, RwanLink has uploaded a beautiful 13 minute video of Lake Hylia, giving us a look at how he interprets the location using the latest video game development engine from Epic Games. The video is more of a visual experience than anything else and is a must watch if you are a big fan of Link’s classic N64 adventure.
“In this new episode of Zelda Oot Next Gen I will recreate the famous Lake Hylia. This lake is beautiful and full of mysteries so I wanted to recreate this feel by imagining how it could look like with the visual of a film. The goal of this series is to reimagine these different environments as if they exist in real life using the Unreal Engine 5 and also to become a better artist in general. As a director, I also plan to present each of them with a cinematic. Even though I’m not a game developer, I also take the time to learn how to code to have a playable character and show you those environments from a third person perspective.”
Lol. Hire Fans
If Nintendo ever give us a Zelda game like this it won’t be until the year 2400 lol.
Lame joking aside, this looks very good but like with most, if not all of these “Nintendo x Unreal Engine” reimaginings, this looks like the typical big-budget UE tech show with nothing stylised to fit the source material, in this case Zelda.
Nintendo should do an Ocarina of Time Remake à la FFVII and hire these guys.
Its very pretty, but of course a hobby project created ONLY for aesthetics rather than being a functional game world has absolutely nothing to do with creating a commercial product game. In creating a game, its very difficult to put in this level of detail because new things you add keep conflicting with things in other parts of the game, causing constant redesigns of the same area.
An OoT remake this beautiful is POSSIBLE, but it would take a lot more resources than they typically spend. So how do we account for that? Do we want a price hike? Everyone down for $100 games? I’m guessing the answer is “no”. So do we divert resources from the people working on gameplay and mechanics to allow more resources for aesthetics? I’m guessing the answer here is also “no”.
So the short answer here is that this won’t happen because people aren’t that interested in it happening. People will absolutely buy Zelda games that do not like this good, and they won’t spend more money to make them look this good.
People will SAY they want a Ferrari, but when it comes down to putting in your credit card information……… you’re probably walking away with the Toyota.
A lot of good points but it just goes to show that Nintendo could put a little more effort when they re-release old games in HD. Unlike that Super Mario 3D All Stars bs they did just for cash grabs.
I’d be more impressed if the visual style more closely resembled OoT’s aesthetic. Hyper realism just doesn’t fit Zelda imo.
It’s ok but the world looks very static.
This video just makes me glad that Link wears pants now.
That Navi needs some movement.. it’s very stiff. But overall a good fan made work.
It’s a no Brainer that the iconic games, especially early 3D reworked for HD, is a fast cash print deal. Sadly, Nintendo doesn’t do much like that. If Super Mario 3D All Stars is what we are getting as remakes, considered it a long shot for this.