It has been revealed by data miner, Oatmeal Dome, that the server refresh rate for Nintendo’s recent Splatoon 3 World Premier Splatfest was a rather slow 16Hz per second. Most online games server refresh rates are 30Hz or 60Hz times per second, with some such as PC multiplayer game Valorant set at 120Hz. You generally want the same server refresh rate as the game itself, which in Splatoon 3‘s case would be 60Hz. Splatoon 2’s server tick rate was the same at 16hz whereas Splatoon on the Wii U was higher than both. Oatmeal Dome says more testing will be needed on the final game to establish what the average server tick rate would be. Splatoon 3 arrives on 9th September.
A lot of people were asking me for the tick rate, so I had a look.
It appears unchanged to Splatoon 2 (~16Hz).
I will re-do this test after the game releases to verify this.
The graphs below show packets sent per second to the lobby host. Left is 2, right is 3. pic.twitter.com/SgfHPPQj0n
— OatmealDome (@OatmealDome) August 29, 2022