It has been revealed by data miner, Oatmeal Dome, that the server refresh rate for Nintendo’s recent Splatoon 3 World Premier Splatfest was a rather slow 16Hz per second. Most online games server refresh rates are 30Hz or 60Hz times per second, with some such as PC multiplayer game Valorant set at 120Hz. You generally want the same server refresh rate as the game itself, which in Splatoon 3‘s case would be 60Hz. Splatoon 2’s server tick rate was the same at 16hz whereas Splatoon on the Wii U was higher than both. Oatmeal Dome says more testing will be needed on the final game to establish what the average server tick rate would be. Splatoon 3 arrives on 9th September.
[Splatoon 3]
A lot of people were asking me for the tick rate, so I had a look.
It appears unchanged to Splatoon 2 (~16Hz).
I will re-do this test after the game releases to verify this.
The graphs below show packets sent per second to the lobby host. Left is 2, right is 3. pic.twitter.com/SgfHPPQj0n
— OatmealDome (@OatmealDome) August 29, 2022
Hz per seconds !
This is painful, it should be running at least at 60
For FYI information “60hz times per second” is repetitive and also redundant.
Oh I know that but still the information in the article is alarming nonetheless. I just want to be able to have good servers in a Splatoon game is that too much to ask?
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How the Switch is barley more powerful than Wii U.
“60Hz times per second”
“60hz per second”
Are you really asking for 60 from a switch. We’d be happy with 30, it looks more cinematic.
The game runs at 60Hz, we’re talking about serverside which is completely different and does not relate to the power of a console’s hardware. Generally the server ticks should match framerate