Minecraft has been a thing for over 10 years now, and the game still receives a steady stream of additional content. DLC has been gradually releasing, but the game is still receiving updates as well. Later this year, “The Trails & Tales Update”, version 1.20 of the game, is slated to launch.
In the meantime, a smaller update has been released. This brings the Nintendo Switch version of Minecraft to version 1.19.70. Mojang has mentioned a lot of changes and additions, and because of this, the official patch notes are very long. You can see them down below.
CHANGES:
Player Emotes
Several improvements have come to the emote system in Bedrock Edition!
- Emote usage now appears in chat
- The emote wheel now has four slots with an improved interface
- Quick emoting with new hotkeys
- Easier sorting of emotes
- Creating a new character now automatically applies four default emotes
Check out the New Emote Features for Bedrock Edition article for more details.
VANILLA PARITY:
Improvements have been made with vanilla parity to align with Java Edition, especially with horse breeding, mobs, and blocks.
Gameplay
- Fixed an issue where night could not be skipped if one or more players were on the death screen
- Eating and drinking animations are now always centered, regardless of screen aspect ratio
Mobs
- Breeding horses can now produce random variants (MCPE-129071)
- When breeding horses, the baby Horse now has a chance of being better than its parents in speed, jump strength, and health. This change is intended to make Horse breeding a viable way of getting great Horses, if a player starts with good parents and puts in enough time and Golden Carrots
- Horses cannot be pushed over Fences covered by Carpets anymore (MCPE-164717)
- Ghasts’ sound volume will now fade the further they are from the player (MCPE-35222)
- Villagers will now emit anger particles when hit by a player outside of a village
- Fixed a bug where Zombified Piglins would spawn in the Nether in light levels above 11
- Minecarts can now eject mobs into liquid blocks (MCPE-120078)
- Witches will now drink a Fire Resistance Potion when standing on a Campfire
Blocks
- Bells that are connected to multiple blocks no longer drop when one block is broken
- Note Block sound attenuation over a distance is now linear (MCPE-164935)
- Impact sounds of projectiles on Amethyst blocks and clusters are now audible
- Dead Bush will now drop Sticks when broken with any tool except Shears, even those with the Silk Touch enchantment. Vines will drop nothing in the same situation (MCPE-163246)
EXPERIMENTAL FEATURES:
The Sniffer and Archaeology are now available for testing that are coming to Minecraft 1.20, now known as Trails & Tales! The sniffer and archeology are two experimental features that you can try out in this release.
As these features are still incomplete, in development, and considered a work in progress, be sure to backup your worlds before enabling experimental features. The features can be enabled by turning on the “Next Major Update” toggle in world settings.
Archaeology
- Added the Brush item
- Added the Decorated Pot block
- Added four Pottery Shards (Arms Up, Skull, Prize, and Archer)
- Added the Suspicious Sand block
- Added Suspicious Sand to the Desert Temple
- Added Suspicious Sand to the Desert Well
Brush
- The Brush is a craftable item you can use to brush things
Pottery Shards and Decorated Pots
- Pottery Shards have pictures on them. They cannot be crafted and must be found in the world. Hint: you will need a Brush! By crafting four of these together you can create a Decorated Pot with a picture on each side.
- You can also use Brick items instead of Pottery Shards in the crafting recipe. The sides that were made from Brick items will not have pictures.
- Smash a Decorated Pot with any block-breaking tool to break it apart and get the Pottery Shards back! Or hit it with your fist to pick up the pot without breaking it.
Suspicious Sand
- Desert Temples and Desert Wells now contain Suspicious Sand. This fragile block is hard to spot and easy to destroy, so be careful!
- If you manage to find the Suspicious Sand and brush it with your Brush, you will extract objects that were buried long ago.
- We’re giving you an early look at these Archaeology features. We want to spend more time developing them. Please let us know where you think we can improve or expand!
Sniffer
- The Sniffer is the mob vote winner of Minecraft Live 2022 and the first [HS1] extinct mob brought to life and added to the game
- Sniffers cannot be tempted or tamed
- Sniffers are passive friendly mobs
- Sniffer sniffs in the air and occasionally dig for seeds
Torchflower
- The Torchflower seed can be planted on farmland and grows into a flower
- The seed can be used to breed two Sniffers
- The full-grown flower can be harvested and replanted but can also be crafted into a dye
FIXES:
Stability and Performance
- Fixed an issue where simultaneously pressing the “Mine” and “Place” button on any input device while targeting a Structure Block could cause the game to crash (MCPE-155689)
- Fixed a crash on Nintendo Switch when attempting to log in while set to local network mode
- Fixed a crash that could occur when entering a 1.7.1.0 world in 1.8 or above (MCPE-165564)
Gameplay
- The player’s crosshair now properly mines/interacts with items in front of them while swimming/gliding, rather than 1 block above their position (MCPE-57257)
- Players no longer take rapid damage when touching damaging blocks (MCPE-165347)
- Projectiles shot while swimming/gliding no longer spawn from above the player’s position (MCPE-31896)
- Items dropped while swimming/gliding, manually or on death, no longer spawn from above the player’s position (MCPE-31896)
Mobs
- Fixed a bug where an Allay holding a Lead wasn’t able to be leashed unless the player held a full stack of 64 Leads in hand
- Parrots will no longer shake while on a player riding a Horse that is turning mid-jump
- Fixed a bug causing global entities (e.g. Ender Dragon and projectiles) to stop rendering when out of normal entity render distance (MCPE-161136)
Blocks
- Sounds from all Button types and Lever are now controlled by “Blocks” slider in Audio Settings (MCPE-166420)
- Redstone source can now power a single block from different sides at the same time (MCPE-163651)
- Destroying Mangrove Log or Mangrove Wood now properly cause leaves to decay
- End Crystals occupying the same space as a block will no longer cause that block to disappear
- Players are now able to place top Slabs in blocks that are only partially blocked by an entity (MCPE-155016)
- Players can no longer see through partial blocks when sneaking or riding in third person (MCPE-156273)
- Composter now always consumes an item when becoming full (MCPE-162020)
- Importing experimental blocks into a non-experimental world using the Structure Block will now correctly place unknown blocks, which are not interactable
- Error messages about building outside the world height limits no longer appear when simply interacting with blocks at the world height limits from certain angles (MCPE-152935)
- Fixed a bug where Observers would not detect changes due to corrupted data (MCPE-150506)
- Hoppers now pull in items from above them through all blocks that have a lower height than a full block (MCPE-55824)
Items
- Crossbows now shake while charging arrows (MCPE-152952)
- Spawn eggs for Snow Golem, Wither, and Trader Llama now appear correctly in the inventory and hotbar
- Written Books can now be moved in the inventory even when the player has identical Written Books
Touch Controls
- Updated the How to Play screen with information on new touch controls
- Changing input modes from Gamepad to Touch while an item is selected will return the selected to the inventory or drop it
- Fixed an issue on the Furnace screen where double-tapping the output window caused other slots to become unselectable (MCPE-164589)
- Fixed a bug where stack splitting was automatically initiated on the first slot when opening a small Chest
- Allowed left and right D-pad buttons to keep input when the forward button is pressed (MCPE-155199)
- Added the leave Boat button when the player falls from a height within in the Boat (MCPE-158489)
- Fixed an issue that prevented players from removing equipped armor by tapping on an item or block in the Creative inventory (MCPE-165790)
- Tweaked the keyboard interaction on Android devices for text input fields
User Interface
- Fixed an issue where the “Mine” tooltip was appearing when targeting a block with a Trident in Creative game mode (MCPE-44846)
- Navigating right with controller left stick on the Marketplace sidebar now collapses it
- Added a new ‘Marketplace’ icon to the Marketplace screen sidebar
- Ocean Explorer, Woodland Explorer, and Treasure Maps now show the proper icon in the inventory (MCPE-163464)
- Fixed a bug where mouse scrolling on the Friend Options dropdown would not scroll the dropdown contents
- Resolved an issue where graphical elements of the Sign-In/Sign-Up screen could extend beyond the bounds of the dialog container
- When starting a new world in Pocket UI, removed the “Press Open Chat to open chat” message for players with text-to-speech turned off
- Double-clicking on the Furnace output slot will no longer drop the item (MCPE-165079)
- Fixed a bug where moving the player or camera with a controller while text-to-speech for UI was turned on would cause the narrator to say “X of Y”
- Fixed a bug where the Edit World screen couldn’t be opened for a world if the corresponding world directory had a space in it (MCPE-166763)
- The loading screen no longer flickers when entering the Nether in immersive VR mode
- The swap item animation now plays when switching hotbar items of the same type with the same durability
Spectator Mode
- Phasing through blocks in third person view no longer makes the camera zoom in and out towards the player’s head (MCPE-160467)
- End Gateways can no longer be used in Spectator Mode (MCPE-165689)
Realms
- Added a Sign In button on the Realms screen if player is not yet signed in
- Fixed the issue that the “Find Friends” button and the “Close Realm” buttons would be autofocused when the “Members” or “Subscription” tab was clicked
- Fixed a bug where players were not able to create another world on Realms if the first Create World on Realms attempt was interrupted
- Fixed a bug where players could see duplicate applied packs with unknown titles the first time they entered the Realms settings screen
- Resetting a Realms World now correctly updates the World settings
- Removed the Close button in the Play on Realm popup dialog when using controllers
- Updated the reset/replace world confirmation text to make it clearer what each function does
- Fixed the world list not updating with a new Realm immediately after accepting an invite
- In Realms Settings->Members, the dropdown ‘…’ menu can now be open/closed with the Enter key and navigated with arrow keys