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30XX: The ultimate Mega Man experience not made by Capcom

30XX character art

Roguelike platformer *30XX* has finally emerged from its two-and-a-half-year stint in early access to offer players one of the finest Mega Man-like experiences that isn’t part of Capcom’s renowned series. A direct sequel to 2016’s *20XX*, both titles draw heavy inspiration from the Mega Man games. *30XX* introduces two playable characters, Ace and Nina, each offering distinct gameplay styles. The game retains *20XX*’s innovative twist on the Mega Man formula by incorporating procedurally generated levels and permadeath, coupled with upgrades that carry over to subsequent runs.

For those yearning for a more classic Mega Man encounter, *30XX* introduces a new mode featuring no permadeath and a fixed map. This option allows players to relish the nostalgic essence of the iconic franchise. With its 1.0 release, *30XX* has garnered praise from fans and critics alike, drawing comparisons to the beloved Mega Man X and Mega Man Zero series. The game’s Steam reviews are overwhelmingly positive, currently standing at an impressive 92% approval rate. 30XX is due to launch on Nintendo Switch “soon.”


5 thoughts on “30XX: The ultimate Mega Man experience not made by Capcom”

    1. Bad take, that is not how that genre name has been used for decades. And most genres have evolved away from their name being literal. See RPGs with no role playing elements, or adventure games that are nothing like Adventure.

      Today, roguelike is a genre where you start over when you die, while keeping some resources from the attempt, for example Hades.

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