Skip to content

Nintendo won’t reveal the team behind Donkey Kong Bananza yet

IGN has published an extensive interview with Nintendo of America’s Vice President of Product and Player Experience, Bill Trinen, and the conversation naturally gravitated towards finding out which development studio at Nintendo is behind the incredibly promising Nintendo Switch 2 exclusive Donkey Kong Bananza. Mr. Trinen simply would not spill the beans, instead telling the site that “we’ll have some information to share about the developer in due time.”

…”The second that I started playing it, I just felt the DNA of Super Mario Odyssey and Mr. [Yoshiaki] Koizumi’s team all over this in so many ways. Are they the ones that are working on this?”

Trinen: It’s a very good question. You’ll have to stay tuned. We always like to start by showcasing the game and getting people focused on the gameplay, but we’ll have some information to share about the developer in due time.

IGN: Okay. Can you tell me, is this internally developed? Because there hasn’t been an internal Donkey Kong game since I believe Jungle Beat was the last one? 

Trinen: Jungle Beat was the last one.

IGN: You had the NST (Nintendo Software Technology) do the Mario vs. Donkey Kongs, but…

Trinen: NST has done the Mario vs. Donkey Kong games, but this is going to be a fun one.

IGN: So nothing more on that?

Trinen: Nothing more on that yet.

Source

19 thoughts on “Nintendo won’t reveal the team behind Donkey Kong Bananza yet”

    1. They’re talking about games developed internally by Nintendo themselves. The last DK game developed “in-house”, so to speak, was DKJB. Tropical Freeze was developed by one of Nintendo’s other studios, Retro Studios, who also conceived the Metroid Prime series; it wasn’t made by Nintendo itself.

    2. He said the last internally developed (In house) Donkey Kong game was Jungle beat. Tropical Freeze was developed by Retro Studios. Reading comprehension goes a long way

        1. It was the hacker. The hacker has no profile picture.

          If you don’t believe me, then that’s fine. Believe whatever you want. What I said is the truth. It’s still the hacker.

      1. Let’s not pretend that western gamers don’t like judging a game before it’s even out based on who’s doing it.

        It’s good to leave the developers alone.

      2. My attention hasn’t been on the price at all, gaming is the cheapest it’s ever been. It’s also a luxury, not a right, but if a quality, exclusive game at $80 is too expensive for you then 1) it’s not for you and 2) you factually have bigger problems to worry about financially. There’s also the indicator that you’re simply not a real gamer, and at best, a casual hobbyist.

        1. Wut? I’m just saying there is a good amount of negative discourse about their prices the past week. Being less secretive with the press might do them good.

      3. And suddenly Nintendo’s refusal to acknowledge the studios makes perfect sense. It could even be some kind of reaction to the Brilliant Diamond/Shining Pearl incident. Or any of the others that have happened since. Interesting potentially.

Leave a Reply

Discover more from My Nintendo News

Subscribe now to keep reading and get access to the full archive.

Continue reading