Team Cherry successfully launched the long-awaited Hollow Knight Silksong last week and upon arrival the game crashed game store fronts including the Nintendo eShop. Now the developer is readying its first post launch update with a patch that’s set to go live in the middle of next week. Here’s some of the changes that Team Cherry in planning to implement.
- Fixed situation where players could remain cloakless after Slab escape sequence.
- Fixed wish Infestation Operation often not being completable during the late game.
- Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
- Fixed getting stuck floating after down-bouncing on certain projectiles.
- Fixed courier deliveries sometimes being inaccessible in Act 3.
- Fixed craft bind behaving incorrectly when in memories.
- Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
- Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
- Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
- Fixed Snitch Pick not giving rosaries and shell shards as intended.
- Removed float override input (down + jump, after player has Faydown Cloak).
- Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
- Reduction in damage from Sandcarvers.
- Slight increase in pea pod collider scale.
- Slight reduction in mid-game Bellway and Bell Bench prices.
- Slight increase in rosary rewards from relics and psalm cylinders.
- Increase in rosary rewards for courier deliveries.
- Various additional fixes and tweaks.

Please don’t patch in things to make bosses etc easier, just patch in a whole easy mode selection for casual gamers!
Glad I bought it on GOG. Time to make my physical 1.0 copy now.
Removed float override input (down + jump, after player has Faydown Cloak).
Why would they remove that? Right after I got the cloak I double jumped into spikes a bunch of times out of habit trying to float. Being able to choose to float instead of double jump is soooo useful.