Rayman Legends Untold was finally unveiled yesterday during the State of Play broadcast and it looks sumptuous. In a recent interview, Ubisoft Montpellier’s technical advisor, Fabien Delpiano, has said that they are aiming for 60fps on the Nintendo Switch 2. That’s not all as they are throwing in ray-tracing, which will add to the sublime visuals. Delpiano says because of DLSS they are currently on par with the Xbox Series S version of the game. Rayman Legends Untold launches on 1st October.
“The team in Germany were already aware of [Switch 2] and were already working on the [ Star Wars Outlaws] port so they were much advanced than us,” says Delpiano, “… our assets, our characters, the quality and the detail of those, it’s something that should be hard to fit into the Switch 2, so the first thing we did is contact those guys because we are using the same engine, and their port is really good.. and we’ve been working with them basically for the past year.”
“ No matter the number of players, we are always aiming for 60 FPS, and the same resolution.”
“As you might know, ray tracing is quite costly,” says Delpiano, “ [in Outlaws on Switch 2 ]They deal with it by running at 30 fps, but we are aiming for 60 on all platforms, from the most humble – Switch 2 – to the most high end, a PS5 Pro, or high end PC – so it was quite a challenge… we [had] to really push the limit of Snow Drop from 30fps to 60.”
“One of the tricks we used to reach that quality is to lower the resolution,” explains Delpiano, “for most of the GPU [resources] it depends on the resolution, so the more we reduce resolution, the less costly it will be.”
“The DLSS is working quite well, as you can see,” says Delpiano, “When it’s docked, it’s full 4K because we don’t have to care about power consumption, so we can go a bit higher. Essentially, on Switch 2, we are quite on par with the Xbox Series S [version in terms of] quality.”

That’s so awesome