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Final Fantasy VII Revelation allows players to automatically boost characters to avoid exploration etc

Square Enix has revealed at the Tokyo Game Show that there will be an option in Final Fantasy VII: Revelation to automatically boost your character to the recommended level for main story progression, allowing you to skip the open world exploration and grinding etc. This is due to feedback from Final Fantasy VII: Rebirth which will create a more linear experience like the first Final Fantasy VII: Remake for those wanting to avoid the likes of open-world exploration and grinding.

15 thoughts on “Final Fantasy VII Revelation allows players to automatically boost characters to avoid exploration etc”

  1. At what point does it stop feeling like an RPG? This reminds of the “invincibility button” in the FF7 re-release on PS4 (not the remake). It’s honestly the reason I preferred the original PS3 emulation. Hope this feature can be permanently disabled at the outset?

  2. Just don’t use it. I like this feature, sadly I don’t have 40 let alone 100+ to enjoy games like I used to. My back log is serious and I was able to get through intergrade and rebirth with these features. I already completed FF7 back in the day so it has been nice to have the extra perspective and details from more powerful hardware

    1. You’re just trash at games. I Platinumed Rebirth in 303 hours, with a full time job, while being jacked and shredded asf. Cuz I love lifting and honing my hormones. Get gud scrub. You suck, it’s a simple concept.

  3. I understand, defeats some of the purpose and feel of the game, but on the other hand, sometimes people are busy, have families, have more games to play.

    I can’t spend 100+hours on every game i own. sometimes you just want to advance in the story a little bit.

    I used that feature on Rebirth, and turn it of for every boss battle so i can have some challenge form time to time.

    The option should be there for those who need it, that’s all.

    (sorry about the spelling, im on a phone right now)

  4. I personally will not use this but understand how this helps a large portion of people experience the whole game they otherwise might not have time for. It’s just as easy to not use this feature as it is to use it.

  5. But if you just play the game, you’ll be at the “reccommended” level, if not higher. All I want is to be able to skip the interactive cutscenes and mid battle cutscenes, it’ll make my hard replay a much smoother experience. The amount of times I had to slowly approach the thing in the shinra mansion basement so I could fight Vincent was rough.

  6. At least it’s not the scent trail that you can never turn off in a certain Sony exclusive soy game with uglified women and the main character being soy and having a gay looking very gay and gay.

    1. That’s strange, because the scent trail is off in my game. But then again, it does take more than two brain cells to read and understand the options menu. And the people bitching about this barely have one to share between them…

  7. The automatic level-up option in Final Fantasy VII: Revelation sounds like a useful feature for players who want to focus on the story without spending hours grinding or exploring every corner of the open world. For those who also enjoy online entertainment, you can check out https://basswinz.co.uk/ and explore the available options. It will be interesting to see whether players prefer this streamlined approach or the traditional progression system.

  8. Optional features such as this are good. The issue is when such optional features become essential by bad game design. For example by making the grind and world explorstion unnecessarily long and unfun. Skipping the grind should be a decision made by those who just don’t have time, not by people who just find the game is boring and they want to continue. That’s the difference between good execution and poor execution.

    I think people sometimes forget what the good old days of gaming were actually like. Remember cheat codes? Devs were often providing ways to allow us to skip through the game or overpower ourselves or make the game easier. Where did this go? Where did the concept of allowing players to dictate how they’re going to play their game go?

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