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Nintendo Wii: Metroid Creator May ‘Make Significant Changes To Next Metroid’

Yoshio Sakamoto, the co-creator behind the popular Metroid franchise has stated that he may make some significant changes to the next entry in the well received series if the fans demand it.

“I’m afraid that as of now it’s difficult for me to tell if future games will go in the same direction of Other M. What I’m really looking forward to is listening to the feedback of the players because we have challenged ourselves with something completely new.

“We really want to hear the reaction of the players and I’m not necessarily saying that we’ll try to incorporate any or all of the opinions of fans but we do want to hear their feedback and depending on them we might want to make some significant change to the future direction of the Metroid franchise or we might want to go ahead with the direction set forth by Other M., but unfortunately we have just launched the project and I have no idea what kind of reactions people will have.”

– Yoshio Sakamoto, Nintendo

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20 thoughts on “Nintendo Wii: Metroid Creator May ‘Make Significant Changes To Next Metroid’”

  1. Well, I loved Other M. There was very little for me to nitpick about. I liked/disliked the whole concentration thing. I liked it for energy, since the energy you got back is based upon the Reserve Tanks you had obtained (like in Super Metroid), but it just sort of felt like cheating when it recovered all of my missiles. Y’know?

    Also, now that Adam is “gone,” I don’t want Samus to be restricted in what weapons she can use, unless it only applies for certain ones, like the Power Bomb. There was a legitimate reason not to use that one in Other M.

  2. It’s simple, mister.
    Most reactions were favorable when it came to gameplay, visuals and the rest.
    The story and “characters” are another story.

  3. What reviews have you guys been reading? Everything I’ve read have not only dissed the story, but also the limited gameplay controls, stupid-simple gameplay mechanic of spam 2 and dodge, and the lack of analog stick as well as the characterization of Samus as a frightened little girl. About the only thing universally enjoyed about the game was the basic level design which is really hard to screw up considering its Metroid. I think their directional problem was making the game for casual Japanese players and weakening Samus as a heroine and freethinker.

    1. Honestly reading and playing are two different things i got the game even after personal skepticism, and honestly i was very happy with what they gave me, i not only got back to the basics of old metroid games( do to Sanus’s movement speed, matched very well with the old ones), but also i loved the gameplay it may look too dumbed down, but remember the snes controller or even the nes controller(both used in Metroid and super Metroid), there wasn’t too much to work with, so with what the side-ways Wii-mote the gameplay was still supersmooth and felt like Metroid, not some weird 3ps that was thrown together, the storyline was meant to tell the story of what made Samus be Samus, so the frightened little girl flashbacks were exactly meant to portray that, it did feel awkward seeing Samus like that, but it was also awkward seeing Samus a girl at the end of the first Metroid, so its not like we have never seen this.

      1. I did play it … I bought it, in fact. Unfortunately, I haven’t played it in weeks. I just hate it that much. It’s utterly painful to sit through.

    2. I don’t normally read reviews. I base my thoughts completely on my playing it.

      “the characterization of Samus as a frightened little girl”

      That is only one scene, and it is completely understandable. She’s killed Ridley like 4+ times now. The last time, Samus thought that he was completely obliterated, meaning that there was absolutely NO WAY that he could be resurrected AGAIN. Yet, there he is, standing right in front of her, about to kill her. He’s her mortal enemy, who’s been killed by her hands many times already. Who WOULDN’T go into shock?!

  4. Experiences may be good or bad, to give it a shot is the way to raise, Other M whas a succesfuly experience, and games like Zelda, F-Zero, in my opinion, are a great shot to adapt somethyng new.

  5. I myself didn’t like it that much because being more of a fan of the prime games and the 2D games. The music wasn’t memorable and I must of died 100 times and just wasn’t that fun. Respond? Respon… >_< That was so annoying.
    The game was repetitive.

    1. You died 100 times? They made this game one of the easiest metroid games out there so that the stupid casual gamers could get into it, and yet you still want it to be easier?! I’m sorry, but if your problem was that the game was too difficult, then that’s not the games fault. You just suck…

  6. I also agree with Greencheese. Other M, is one of the few games that gave me a real challenge, even though the controls are simple like the NES controllers. But throughout the majority of the game so far I have to stay alert because anything can happen. I like suspense elements in a game, it keep it mysterious and interesting. However, I can agree with some of what the others said. Their reactions remind me of how people feel about the latest Sonic games that are coming out. Many are excited about Sonic 4, cuz they are from the Genesis/Retro Sonic days. Then again others enjoy 3D Sonic because of how the characters evolved and the gameplay aswell. So Sakamoto is really going have to make a prudent decision regarding the direction of the Metroid series.

  7. I think the person who wouldn’t go into shock would be … Oh … the bad ass bounty hunter that singlehandedly wiped out an entire species that represents the most feared and dangerous creatures in the galaxy, AND the woman who had, as you said, killed Ridley FOUR TIMES prior. After the fourth time, this shouldn’t send her into the fetal position, this should be a routine annoyance! Her characterization as a weak woman is not only stereotypical and insulting but goes against everything Americans had previously admired about her gender-breaking role in video games.

    1. I hate that people are viewing Samus Aran as a weak women just because we finally saw some emotion from her. If we want her character to be believable, it’s important to give her traits that a regular person in general would have. Being emotional is not a sign of weakness. Persevering through those emotions actually shows she is every bit of the heroine we thought she was coming into this game. I’m with you that I don’t understand her reaction to Ridley considering how many times she has already faced him, but regarding everything else, I don’t have a problem with the way Samus was portrayed in Other M.

      1. Metroid has a short manga series that you should read if you ever get the chance. It’s about everything leading up to the first game, and it explains why Samus freaks out every time she sees Ridley.

        1. I honestly don’t think it matters if a “manga” implies that she freaks out whenever she sees Ridley. She’s killed Ridley FIVE TIMES, and Other M is the first time we ever see her doing it — plus, the “freak out” just about kills her. You’d think she’d get a bit of confidence is her success at doing away with the idiot, and realize that panicing is detrimental to her survival, after the fifth freakin time.

          The fact of the matter is “phobia” does not fit this character. If you want this character to have psycological issues, her issues ought to be 1.) An emotional detactment from pyschological scarring, 2.) An inability to relate to other human beings, nurtured by the fact that she was raised by aliens, which only explains and reinforces her soilitary nature and go-it-alone attitude. And her hatred of orders, as she states in Metroid Fusion. Despite the fact that she JUMPS at the chance to follow “orders”, even when they’re not GIVEN, in Other M.

          The whole story they’ve done, and the handling of Samus, is just moronic in comparison.

          1. Why’d you put the word manga in quotations? Do you think it isn’t manga?

            Also, if your saying that she shouldn’t be able to relate to people because she shows no emotion in any of the other games then you’re an idiot. She had no emotion in the other games for the same reason most nintendo characters have little or no emotion in any games, and that’s because the technology in their old games were just good enough for you to tell what the characters looked like let alone how they felt on the inside. And even after the technology got better, they didn’t want to change anything too much so the characters for the most part stayed the same. This is why Mario only says a few words in any of his games, and Link doesn’t say anything.
            They are trying to change this by making Samus seem more human, and even if you don’t like it, a lot of other people do.

            1. Actually, I was saying she had no emotion because she SHOULDN’T have any emotion if one wanted to give her a realistic psycological problem that fits what we know about the character (that being that she’s a intergalactic bad ass that singlehandedly wipes out entire species), but go ahead, call me the idiot. But last I checked I’m not the one completely missing the point of comments.

              1. Yes you are, ALL I was trying to say originally was that you might enjoy reading the manga since it’s both short and it wraps up some of the loose ends in the games. You know, like from one metroid fan to another. But then you started complaining about how a “manga” doesn’t matter. It was the quotations that hurt the most man, like your saying it’s below video games or something…

                1. See yeah no, the power suit requires immense focus to mantain (it being a energy projection and all). It makes no sense that someone as experienced as Samus would lose her composure, it would have spelled death for her a thousand times earlier if she had that problem. Regardless of Nintendo’s technology at the time, they have successfully characterized as someone who is externally cold and stoic, not some co-dependent girl. She respects Adam, but he’s not a father figure (this was said in the game). That’s absurd, Grey Voice and Old Bird would be better examples of father figures (Grey Voice even imbued her with his DNA so that she could survive on Zebes.) I don’t like her obedience either, she’s been established to go against orders all the time if they conflict with her judgement. In fact, the ending of Fusion implies that the federation may turn on Samus at this point, they probably view her as a threat now that she’s a metroid. (and she blew up that research station too..)

  8. I would really like if they used the internet capabilities of the wii-u and made it co-op online and local. Also if you could have make your own bounty hunter.

  9. I still have mixed feelings about Other M, it feels to me like a missing evolutionary step, what would happen if you directly tried to port the 2D games into the 3rd dimension. If this had been made before the Prime games I’d respect and enjoy it a hell of a lot more, as it is it feels like too much of a step back.

    Firstly, the controls were plain misguided, first person view seemed pointless, D-pads don’t work in 3D, dodging was just too damn easy and auto-lock firing removed any skill to the combat. While I found the core gameplay and exploration fun as ever, the lack of any real puzzles upset me a lot, as well as the tragic under-use of the morph ball, one of Prime’s best advances. Art design too seemed to strip back many of the advances made by the Prime saga, enemies in particular were directly ported from Super Metroid with little to no thought as to how silly they’d look in 3D. I also thought the Federation Marines weren’t a patch on the armoured badasses of Prime and the Space Pirates didn’t come even close to intimidating me.

    In terms of plot I thought this was the game’s strongest point, it contained a good amount of twists and revelations and started to flesh out Samus’ character, who was previously just a a chick in some armour. Although I appreciate the jarring nature of Samus freaking out when faced with Ridley, those who’ve read the manga should know he did somewhat murder and eat her parents when she was a toddler and I have an inkling that sort of thing leaves a scar.

    This isn’t to say I dislike the game, just that in a series like Metroid you expect better.

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