Eurogamer weren’t particularly enamoured with New Super Mario Bros 2 for the Nintendo 3DS. The publication believes that the New Super Mario Bros series has now become a factory-made annual franchise which is sorely lacking creativity and originality. Here’s a few choice extracts from their review.
The shocking thing isn’t that Nintendo’s Super Mario series – once the byword for creativity, a sacred cow of game design that could reliably be expected to change everything, every time – has become one of those factory-made annual franchises. It’s that the developers working under Shigeru Miyamoto at the company’s Kyoto headquarters – the team that made this latest outing on 3DS – is now the reserve squad.
He hops and bops through retreads and remixes of his 2D heyday to a recognisable, jaunty tune, occasionally flashing a gimmick to earn the disingenuous prefix of the game’s title – but it’s Tokyo’s Mario that’s really new. Like its predecessors on DS and Wii, and surely like the Wii U version that will appear in a few months’ time, New Super Mario Bros. 2 is an old dog doing old tricks.
But the problem is that it’s not one of a dozen such new ideas in New Super Mario Bros. 2. It stands alone, exposed, and as such starts to look like a gaudy distraction from the sad truth: with this series, Nintendo is overworking one of the all-time great game designs to the extent that it’s starting to wear thin. This is a high-quality game by anyone’s standards, but that doesn’t change the fact that I spent a good deal of my time playing it feeling blasphemously bored.