Developed by n-Space and published by Atari, RollerCoaster Tycoon 3D is out now in North America and releases October 26th in Europe and Australia.
RollerCoaster Tycoon 3D is the first portable game in the RollerCoaster Tycoon series. There are three modes in the game, which include Coaster Story, Coaster Creator and Park Sandbox.
Coaster Story is the “story mode.” In it, you must complete a sequence of challenges, starting from the most basic tasks (that teach you the game’s fundamentals) to more difficult ones. All the challenges are related to running a successful park. Throughout most challenges, you need be aware of your budget and the time. Many challenges dragged; in order to payoff a loan, for example, I annoyingly waited in a park for a long time just to make money via the facilities I scattered around the park.
At the start of Coaster Story, you select either a girl or boy to represent you. Regardless of which sex you choose, the dialogue remains the same throughout the game; the boy and girl have the same exact speech – word for word.
Coaster Creator allows you to build a rollercoaster with no cash limitations, save it, and then bring it into a park in Park Sandbox or Coaster Story. You can also share your creation with other Nintendo 3DS players via StreetPass. Unfortunately, the game does not feature SpotPass, which means you can’t show-off your creations online.
You need an SD Card to save progress in Park Sandbox, in which you can freely build a theme park without having to worry about a budget or the time. You can only create one park per SD Card, and you cannot share your theme park with others. If you want to make a new theme park, you’ll have to obliterate your existing one.
The controls have you using the Nintendo 3DS’ physical buttons, Circle Pad and touchscreen. You use the Circle Pad to move a cursor, the Control Pad to zoom and rotate the camera, and the touchscreen to construct your park. The controls were very frustrating at first, but felt fine once I completed the basic challenges in Coaster Story.
The game’s music and soundeffects are charming at first, but get quickly repetitive. In parks, you hear the same amount of annoying chatter throughout, regardless of how many (or how few) peeps are in your park.
The game’s visuals could have been better; some could easily mistaken it for a Nintendo DS game – minus the mediocre 3D effect. The peeps in your park walk around aimlessly and disappear right in front of your eyes when you move the cursor a tad bit away. Oftentimes, rides appear to function without riders.
If you’re a fan of the series, you may be disappointed with RollerCoaster Tycoon 3D. Newcomers can be introduced to RollerCoaster Tycoon by this title, but they’ll most likely think it’s dull and will not understand the popularity that surrounded previous games in the long-running series.