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Animal Crossing Director Reveals Plenty Of Details Regarding Happy Home Designer And Amiibo Festival

GamesBeat managed to catch up with Animal Crossing director Aya Kyogoku and talked at length about the forthcoming Animal Crossing: Happy Home Designer for Nintendo 3DS and Animal Crossing: Amiibo Festival for Wii U. Kyogoku explains why they decided to create two spin-off titles from the Animal Crossing universe as well as talking about where Nintendo see’s the series heading next. It’s an extensive interview, so it’s well worth reading the full write-up here.

GamesBeat: Why make an Animal Crossing that hones in on this one specific aspect of the game [series]?

Aya Kyogoku: In Animal Crossing, home creation and home decoration was an aspect of the game that a lot of people enjoyed. But that’s only one part of living out your life in Animal Crossing. When we were developing Animal Crossing, we had to come up with ideas for houses that the animals have when they first move in to your town. They have a set of furniture and decorations they use. That was very fun for us as developers. We had to think about, what kind of things would this animal like? What kind of life do they lead? Trying to figure out what they’d want was very fun, and we tried to think of a way we could get this kind of experience to players as well. That’s where the origins of this home-designing concept came from.

GamesBeat: Is there a budget with each house project that you have to work with, or can you go crazy and build a huge mansion for every animal?

Kyogoku: No, we got rid of the idea of a budget. Whether to include one or not was something that we thought hard about and discussed amongst the development team. What we wanted to get out of this game was for the player to reflect their creativity in the game. We didn’t want any constraints from budgeting to be an issue. In real life, depending on the budget you had, you might have to give up on some things you wanted to see. We didn’t want that to happen in the game world as well.

GamesBeat: Is that the Amiibo support? You use the Animal Crossing Amiibos, and those characters will show up in your homes?

Kyogoku: That’s one of the functions of Amiibo, to be able to invite animals and create this scene where you can take a picture of a birthday party or a concert that’s going on. That’s one big aspect of the Amiibo function. To be sure, Happy Home Designer can be played without any Amiibo cards. The animals will hang around in front of Nook’s Homes thinking, oh, I want a house like this. You’ll talk to them and take on their requests and build their houses. But with the cards, you can reach out to animals in particular. You’ll be making a call and saying, hey, would you be interested in building a house with us? For a lot of Animal Crossing fans, it’ll be great to be able to reach out to their favorite animal at will and come to build a house for them. That’s one feature. The second feature is, in the Animal Crossing series, there are two general types of animals. The ones that move into your town, they become residents, they become your neighbor, you develop a relationship with them. Then there are characters like Tom Nook or K.K. Slider who serve a special role in the game, but don’t necessarily live in your town. Using Amiibo cards you’re able to build a house for them as well, which is something new.

GamesBeat: It seems like with this game and Amiibo Festival on Wii U, Nintendo is branching out [with] the Animal Crossing crossing franchise. It used to be only one thing, but now we’re seeing all these new ideas. Is that a conscious move to expand Animal Crossing?

Kyogoku: This time around, there’s obviously this new thing called Amiibo. The development team for Animal Crossing, we just really wanted Animal Crossing Amiibos. We thought it would be cute. We thought fans would be happy. In the past, Animal Crossing has only been Animal Crossing, but we thought that with the addition of Amiibo — how could we make an Animal Crossing game that would be fun by adding Amiibo features? What resulted was Happy Home Designer on 3DS and Amiibo Festival on the Wii U. This was a way to try different ways of playing Animal Crossing. We kept thinking, this idea might be fun, that idea might be fun. Eventually we ended up with these two different games. Amiibos are really cool figures, but beyond that, the biggest difference is the way they’re linked with gameplay. It’s important that there’s a game to go along with Amiibo. We felt like Amiibo could benefit from an Animal Crossing twist and Animal Crossing could really benefit from Amiibo as well.

33 thoughts on “Animal Crossing Director Reveals Plenty Of Details Regarding Happy Home Designer And Amiibo Festival”

    1. I love how they say that “We thought fans would be happy.” … I mean… REALLY??
      Why would we want a non-mainline game that’s smaller and revolves around amiibo usage??

      They must not know the fan base.

      1. Nintendo is telling developers to make the real games for the NX so it can have plenty of titles and not be dismissed.

        So we get crap spin-offs.

  1. I wonder if you have a scanned amiibo card on your smartphone, would you be able to swipe it over the NFC reader?

    1. Yes… this.
      And because they dev team isnt even working on a REAL AC … that means another fu**ing decade for a Full mainline Animal Crossing.
      …Ugh…
      Such stupid decisions.

  2. Here’s all we already know and the rest needs to know: You ignored the core fans yet again and decided to turn Animal Crossing FOR WII U into a Mario Party clone with Amiibos as its sole means to play. Several of Amiibos plus this $60 game is like what? More than $200? Fuck off Nintendo and worst, why give a half ass game to 3DS as well? Without doing both of those wasteful cash grab stunts, you should’ve and could’ve made a full Wii U Animal Crossing game in its time.

    That’s all we needed to know. You ignored the fans and ruined Animal Crossing for everyone for the sole purpose to making and selling more fucking toys.

      1. Its 59.99 on Bestbuy right now, but it doesn’t say whether it is just the game or if Amiibos might be packed in with it.

      2. And how many Amiibos are required to play this? This is just as worse and expensive as free mobile games with intentionally designed dead ends for BS Microtransactions.

  3. pink0crystal0midbus

    Happy Home designer sounds more like a worthy spin-off experience to me. The other amiibo festival seems like a HUGE waste of time.

  4. People wanted Nintendo to do things with their game characters you fuckers got it Nintendo has more characters than anyone so expect billions of amiibos

  5. Lets be fair Happy Home Design can be an awesome game… There are lot of games about creating and designing things with a puzzle twist the fact that each neighbour want a diferent house can be a puzzly thing. BUTT amiibo festival is a disgrace… We dont need a monopoly, monopoly is boring… And this game feels more like monopoly than mario party.

  6. These guys doing the interviews are way to easy on Nintendo. They should be asking the tough questions, like:

    Why make spin off games instead of a fully fledged AC for the Wii U?

    A fully fleshed out AC game for the Wii U would sell millions of copies, and probably sell a couple million Wii U’s. So why not make it!!!? Why make a spin off game that nobody wants!!? Is Nintendo losing their grip on reality? I think so..

    1. Ridley 4 Smash DLC!

      Considering how Reggie tends to deflect the question & go off about something that completely ignores the question even when a tough one is asked, I guess some interviewers have given up being tough on Nintendo.

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