Ex-Rare Developers Will Show Off Their 3D Platformer At EGX Rezzed

We’ve all been waiting for a glimpse of the spiritual successor to Banjo Kazooie and it seems as though it will all be revealed fairly soon. The team of ex-Rare developers who have formed PlayTonic Games will give everyone a look at their new project on Saturday at 4pm during a presentation entitled ‘A rare reunion: Rebirth of the 3d platformer’. This will all take place during EGX Rezzed which kicks off on March 12th,

“It was the fans of our past work who inspired the creation of Playtonic, so we’re delighted to be able to showcase our vision to them in person at EGX Rezzed – as well as a few cheeky details of our game!”

Playtonic Recruits 3 Rare Veterans for Banjo Kazooie Spiritual Successor Soundtrack

PlayTonic, the exciting new studio which is hard at work on what they say is the spiritual successor to the beloved Banjo Kazooie, have recruited three Rare veterans to help with the soundtrack and sound effects. They’ve managed to nab ex-Rare veteran composers Grant Kirkhope, David Wise & Steve Burke to help out on the 3D platformer which will hopefully be unveiled soon. While information is fairly scarce on the project, you can take a look at the art work, here.

Here’s The First Concept Art Of The Banjo Kazooie Spiritual Successor From PlayTonic Games

banjo_kazooie_teaser_2

We were all overjoyed to know that a batch of former Rare developers were hard at work developing their own spiritual successor to the classic Banjo Kazooie. We know that the team is called PlayTonic and you can follow their Twitter account here. PlayTonic have revealed that the 3D platformer will be coming to PC and also consoles. The team told EDGE magazine that “There’s been so much pent-up passion for doing something like this, because we’ve all been sat on a lot of these ideas since Banjo-Tooie came out,” We should get more information on the game soon, but for now be sure to check out the concept art.

banjo_kazooie_teaser_1

Thanks, paidenthusiast

 

Banjo Kazooie Spiritual Successor In This Month’s EDGE And Wii U Could Be Target Platform

We knew the latest edition of EDGE magazine would have something Banjo Kazooie related and we weren’t wrong. The publication has an interview with Playtonic which consists of six people working on a spiritual successor to the beloved Banjo Kazooie. The team says that they would love to see the game on Nintendo platforms. The six man team already has funding, but is looking for a publisher.

Yes there is an interview with Playtonic, there’s 6 full time staff now and they hope to grow to 15 staff. First game is a spiritual successor to Banjo Kazooie and they have funding but would like to work with a publisher if it is mutual. “There’s a history of working with Nintendo so we’d naturally love to see our game on a Nintendo platform. If people tell us to make Wii U our target console platform then we’ve got the flexibility to do that.

Thanks, Kenji

Here’s How Banjo-Kazooie’s House Could Look Like If Made Today

banjo_kazooie_house_unreal_engine_4

Banjo Kazooie is one of those franchises that everyone loved on the Nintendo 64 back in the day. 3D artist Neil Goodman loves the game so much that he’s decided to recreate Banjo’s house using the state of the art Unreal Engine 4. Goodman says that he created the project to give more detail to Banjo’s house to give the impression that it was lived in. There doesn’t seem to be a video for the Banjo Kazooie remake so you’ll have to make do with the screenshots, here.

Thanks, Shuhei Yoshida

The Banjo Kazooie Spiritual Successor Project Is No Longer Happening

Banjo Kazooie series composer Grant Kirkhope has announced during a Ask Me Anything thread on Reddit that the Banjo Kazooie spiritual successor isn’t happening anymore. Back in September 2012 former Rare employees were going to get together and create a spiritual successor to Banjo Kazooie and possibly get it funded on Kickstarter. Kirkhope now says that the project fell to bits once the developers got other jobs. Here’s what he had to say.

“The other guys actually had a secret meeting in a pub near Rare and we even got as far as having a character drawn up and a demo level type thing but it all fell to bits,” he stated. “Everyone’s got other jobs etc.”