You may have noticed that the Splatoon 2.2.0 update went live today on your Wii U console. We published the detailed patch notes last night, but YouTube channel NintendoMe have gone one step further and have showcased the changes in one handy video. So if you’re interested to see just how much your favourite weapon has been nerfed, or are just interested to find out what has changed, then be sure to give the video a watch.
The data miners have been hard at work on the recently released Super Smash Bros patch and have uncovered a few secrets. There are opening slots for three new characters and also 4 (2 Ω, 2 norm) stage slots, an increase of one each. However, it’s unclear from the data whether or not the Pirate Ship took two places. It should also be noted that the Super Smash Bros ballot ends tomorrow.
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Thanks, Retrogaminglord and MasterPikachu6
Those of you who received your copy of Super Mario Maker today via various online retailers you have probably noticed that a patch is available for the game. It would appear as though the said patch has removed the nine-day unlocking system and instead gives you the new tool editing items roughly every 15 minutes. This is great news and means you can create more complex courses from the get-go. Super Mario Maker officially launches worldwide, tomorrow.
- “Create a course” scene: a small element was added.
- Condition(s) for increasing the amount of useable parts (in the level editor) were added.
- Various changes meant to improve the gameplay experience.
Good news for Splatoon fans as there’s a new patch that will be winging its way to Wii U consoles this week. The patch, which is version 2.1.0, addresses a number of issues including some adjustments to stages such as Camp Triggerfish and Arowana Mall. As you might expect there’s also a number of behind the scenes bug fixes. Here’s a rundown of what is set to change.
- Arowana Mall: Adjusted terrain in one place to prevent squids from going through, all modes.
- Camp Triggerfish: Terrain adjustments to prevent players from directly jumping to the opponent’s side, Turf War and Splat Zones
Main Weapon adjustments
- All Rollers: While moving, the movement of the field of view when raising the roller overhead has been fixed. The problem in question was changed in Ver. 2.0.0; this corrects it to be the same movement as in Ver. 1.3.0.
Sub Weapon adjustments
- Splash Wall: In the situation a bomb hits the enemy’s Splash Wall, players standing on the other side of the Wall would receive damage. This has been corrected.
Ranked rule adjustments
- In Tower Control, if both team’s counts (goal distances) are extremely close, in spite of differences between the counts, the on-screen display denoting the counts/numbers would show the same numbers. This has been fixed.
- In Tower Control, after advancing the tower to the same count, the enemy was unable to take the lead in the situation if the tower was then taken.
- In Ver. 2.0.0 it was “the team that takes the lead’s count is decreased by 1,” while before Ver. 1.3.0 it was “the team who had the lead taken from them’s count is increased by 1.”
- The problem of receiving Error 104-2230 after downloading the Ver. 2.0.0 update to be fixed.
- Other adjustments to the game have been made so players may have a more pleasant experience.
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Nintendo Japan has confirmed today that they’re working on a patch that will hopefully resolve connectivity issues with Mewtwo in Super Smash Bros. The issues aren’t just related to 10-Man Smash, but also other single player modes such as Classic, All-Star, Stadium, Trophy Rush modes in the game. Nintendo has advised players to avoid these single player modes with Mewtwo for the time being while they work on rolling out a patch. Basically regular Smash, Smash Tour and online play are unaffected by the recent bug.
Thanks, Paid Enthusiast
Want to know what’s included in the Sonic Boom: Rise of Lyric patch? Well, details have now emerged that the 1GB patch fixes a number of problems with the broken game. Sega and Big Red Button have yet to announce exactly what’s included within the 1GB patch, but scouring the internet it appears as though the following issues have been fixed with the game.
Knuckles Infinite Jump fixed
Some level barriers added to prevent the player from escaping the map. The most notorious example…
This is reported to no longer work, an invisible barrier prevents the player from escaping.
Navigation arrows “Small yellow arrows added which show you where to go” (They were in the original, but they now have some issues).
Improved Framerate during speed sections
Loops are ‘less choppy’
Minor lighting improvements
Mario Kart 8’s recent update to version 3.0 following the first DLC pack has had a few issues since its release. Unfortunately, users are now experiencing error codes when trying to upload their Mario Kart TV highlight reels to the YouTube community. Nintendo says they are aware of the error code 104-1852 users are currently facing when uploading reels and are looking to patch the issue in a future system update. Have you stumbled across this problem? Let us know in the comment section below.
When uploading a Mario Kart 8 highlight reel to YouTube, some users may receive error code 104-1852 and their video upload may fail as a result.
A Wii U system update is being prepared to address this issue. This article will be updated when this system update is ready for release.