Michel Ancel Says Beyond Good And Evil 2 Still In The Works

Beyond Good & Evil was extremely well-received upon release but it seems as though we have been waiting forever for the sequel. During a Devs Play video from Double Fine, Tim Schafer played an hour of the original Beyond Good & Evil alongside the game’s producer, Michel Ancel. Schafer then said “You’re still in the headspace of this game because you’re making a sequel right” To which Ancel replied, “Yeah, but it’s difficult because it’s hard for me to redo the same game two times. I don’t know how you’re going to manage that for Psychonauts 2.” So there it is, the game is still in development but when we will see it remains to be seen. Let’s hope it comes to Nintendo’s next platform, the NX.


Former Ubisoft Dev Explains The Challenges Of Porting Assassin’s Creed 3 To Wii U

The first and one of the only games in the Assassin’s Creed series to hit Wii U, Assassin’s Creed 3, was a launch title for the console back in November 2012. Creating the Wii U version of Ubisoft‘s action-adventure game was no easy task, according to Ubisoft’s former front-end developer Maxime Beaudoin. The project apparently came with many challenges, such as experimenting with a brand-new console that was in some ways “less powerful” than PlayStation 3 and Xbox 360. Read on below to see what else Beaudoin had to say:

After PoP, I contributed on several games here and there, and eventually landed on a technically very challenging project: porting Assassin’s Creed 3 on the WiiU. This was very different from my previous work. The team was super small: we were 2 programmers at the beginning, and at the peak I think we were like 15 or something.

I was pretty excited by the challenge. Most people at Ubisoft didn’t think we’d be able to pull that off. All Assassin’s Creed games are very, very intense games in terms of CPU & GPU performance. Believe me, your console is pretty much at its maximum capacity when running around in a big city like Boston (or London). The WiiU was less powerful than the PS3 and XBox 360, at least on paper, so the odds weren’t on our side. Even worse: we had to make a straight port, that is no data changes, just code optimisations. It’s much cheaper to do a straight port than to downgrade all game assets.

After about a year, we reached a point where it became obvious that we’d successfully port the game with similar performances than the 360/PS3. It was a huge success: even Nintendo engineers were surprised we made it. Life was great.

The downside was that the second half of the project was a bit boring. The challenge was gone. Port code, fix bugs and optimize. Rinse & repeat until the game is shipped. Overall I keep a good memory of this project, but by the end I was ready to do something completely different…


Kotaku Sources Say Watch Dogs 2 Coming This Year And Set In San Francisco

We all knew it was going to happen eventually, but sources known to Kotaku have stated that Watch Dogs 2 is indeed real and it is coming this year. The new game will be set in San Fransisco and as you would expect details are very scarce. The original Watch Dogs came to Wii U but I don’t believe it sold particularly well so it’s all up in the air whether this will come to Nintendo platforms. If the NX launches later this year then there’s a likelihood it could come to that.

A possible Ubisoft substitution for this fall’s big Assassin’s Creed could be Watch Dogs 2, which we hear will be out later this year and set in San Francisco.

Source / Via

Video: Here’s A Look At South Park’s Cancelled GTA Clone For GameCube

Unseen64’s Liam Robertson is back and doing what he does best, unearthing canceled video game projects. His latest video takes a look at a South Park title that was previously in development for the GameCube, PlayStation 2 and the Xbox. The game was being handled by a division at Ubisoft and was inspired by the popular Simpsons: Hit & Run. The video also reveals that this was to be the first South Park game to map out the entire town of South Park. If this takes your interest then be sure to check out the informative video, above.

ZombiU Servers Return From The Dead Following Zombi Launch

For the few months, ZombiU’s servers have been nearly as deserted as post-apocalyptic London. With little-to-no fanfare, it seemed like Ubisoft had unilaterally shut off servers to the once Wii U exclusive zombie title — what many assumed was the end of online support. Lo and behold, after the recent PC, PlayStation 4, and Xbox One ports (officially renamed “Zombi”), the servers for Wii U have turned back on. With online servers back in working order, players can now read the player-inscribed Demons Souls-esque messages.

Source / Via

Video: Ubisoft Launches Just Dance: Disney Party 2 Today For Wii And Wii U

Today, Ubisoft and Disney Interactive released Just Dance: Disney Party 2, the second Disney title from the best-selling music video game franchise of all time, in the UK.

In Just Dance: Disney Party 2, players can dance along to a variety of songs from the most popular shows and movies from the Disney Channel, the #1 cable TV network on a Total Day basis in Total Viewers and the #1 TV network for kids and tweens. The game features more than 20 of the hottest hits from movies like “Descendants” and “Teen Beach 2”, as well as shows like “Girl Meets World” and “Liv and Maddie,” so every Disney Channel fan and their family can get up and moving this holiday season.

Source: PR

Gravity Falls: Legend Of The Gnome Gemulets 3DS Release Date Revealed

Gravity Falls: Legend of the Gnome Gemulets for Nintendo 3DS has been known about for some time, though eagerly waiting fans had only a speculative Amazon estimate for release. However, today developer Ubisoft announced the game would be released on October 20th in North America and October 23rd in Europe. The game is based on the cult-classic TV show from the Disney Big Grin channel. Check out the teaser below for more information: