Nintendo

The Superb Rayman Origins Only Managed To Sell 50,000 Units In Four Weeks

Ubisoft’s superb 2D platformer Rayman Origins which was released on Wii, Xbox 360 and  PlayStation 3 only managed to sell 50,000 copies during its first four weeks on sale. Obviously the game was pitted against some extremely strong titles including Super Mario 3D Land and The Legend of Zelda: Skyward Sword. Sonic Generations also failed to reach the top twenty according to last months NPD figures.

67 comments

  1. Why did they have to release it in November! It’s such a beautiful game that I wish I could’ve gotten, but there were like 4 new games that took priority

  2. Just wait until the christmas eve. I, for one, am getting it until then, and I’m pretty damn sure I ain’t the only one.

  3. Seriously, I haven’t seen it advertised at all in Quebec, even though we’re REALLY big on video games. I learned about the existence of this game while going to Futureshop to get Skyward Sword and Sonic Generations…

  4. Seriously? It should’ve done much better… you can see that more work has gone into it than ‘game of the year’ CoD. There’s just no appreciation for games like this anymore.

    1. It’s no one’s fault. Everything happens for a reason.

      Wait, how can you “see” that more work has been put to this game than CoD? As far as I know thousands of people spent alot of time developing the game, you think more time was spent on Rayman?

      I dislike CoD, but that’s another story.

      1. Well from reviews about CoD, people have said that it’s pretty much the same game as black ops, graphics wise and gameplay. I can’t really say anything without being biased I guess, because I’ve only played Black Ops, so maybe CoD is a bad example.

        But from playing Rayman Origins, i’ve seen first hand how much artistic work has been put into it, the fluid animations, the amazing enviromental concepts, the level design, the characters, everything just flows perfectly together. I enjoyed every minute of it. So from that alone, I’ve seen that they’ve put a lot of time and effort into it.

        1. Nope, Call of duty is actually a pretty good example. I’ve played em all, from COD4 to MW3. Minor differences to enhance the experience, but that doesn’t cover up the fact that it’s still the same experience over and over.

  5. If Ubisoft put actual effort into marketting the game, like they do for Assassin’s Creed, maybe it would’ve actually sold well. I want to get it, but to be honest barely anyone I know knows Rayman Origins exists.

    This is why most good games on the Wii and in general don’t sell as much. For example, Madworld didn’t sell well. Why? Because they stupidly assumed that just because it was on the Wii, marketting wasn’t necessary, and many other developers are guilty of this. The same developer, however, made Bayonetta. When Bayonetta came out, I could barely watch TV anymore without seeing a Bayonetta commercial. Bayonetta sold pretty well.

    Another example, Carnival Games on the Wii is a shit game. However, it’s sold over 1 million copies. No More Heroes is an awesome game/franchise. It hasn’t sold nearly as much. Of course, these are different games with different ratings, but the same principles apply. Nintendo is smart and the only one who really gets it. That’s why you see Metroid and Zelda advertisements on TV. Rayman Origins is on FOUR PLATFORMS (PC/Mac counts). It has an advantage over games just on the Wii.

    Dear Developers, if you want to sell something, ADVERTISE IT!

  6. blame ubisoft, awesome as the games are the last rayman platformers we’re portable raving rabbids titles and rayman ports that barely got any attention, it was like rayman had died for 5 years and faded from our lives, if ubisoft kept rayman platformers as a mainstay this game would be much more popular

  7. I keep hearing about how good this game is, but I honestly have no desire to buy it. I need a reason to so I can see what all of the fuss is about.

    1. its amazing! thats a reason! its fun fluid epicness and every single level is different not one the same at at all and its got quite a lot of length to it compared to platformers these days

  8. If Ubisoft put actual effort into marketting the game, like they do for Assassin’s Creed, maybe it would’ve actually sold well. I want to get it, but to be honest barely anyone I know knows Rayman Origins exists.

    This is why most good games on the Wii and in general don’t sell as much. For example, Madworld didn’t sell well. Why? Because they stupidly assumed that just because it was on the Wii, marketting wasn’t necessary, and many other developers are guilty of this. The same developer, however, made Bayonetta. When Bayonetta came out, I could barely watch TV anymore without seeing a Bayonetta commercial. Bayonetta sold pretty well.

    Another example, Carnival Games on the Wii is a shit game. However, it’s sold over 1 million copies because it had a lot of commercials out for it. No More Heroes is an awesome game/franchise. It hasn’t sold nearly as much because it never marketed itself. Of course, these are different games with different ratings, but the same principles apply. Nintendo is smart and the only one who really gets it. That’s why you see Metroid and Zelda advertisements on TV. Rayman Origins is on FOUR PLATFORMS (PC/Mac counts). It has an advantage over games just on the Wii.

    Dear Developers, if you want to sell something, ADVERTISE IT!

    1. It’s not really Ubisoft’s fault, it’s Michael Ancel’s, the director of Rayman. He created all the best Rayman games (Rayman, Rayman 2: The Great Escape and now Rayman Origins. He also directed Beyond Good and Evil). He has great creations, and he doesn’t like to milk it. And unfortunatly one of his values, that I read in an interview with him, is that he doesn’t like the commercialisation of products, he thought it would result in his creations being perceived in a bad way, or that it would end up ruining a creation (Just look at some of the recent sonic games as an idea). It’s also why his development team for Beyond Good and Evil 2 is very small, Ubisoft have barely any role in it. He wants to preserve the artistic spirit in it.

      So it’s most likely why this game hasn’t been advertised well, for similar reasons, and unfortunatly he mentioned that the Beyond Good and Evil 2 release would be decided on whether or not Rayman Origins sells well. That’s not gonna happen if you don’t advertise it Ancel…

      1. The Director controls the development of the game. The Director doesn’t control how it becomes marketed, that’s the marketing department’s job. If Ancel was stupid enough to dip his hands into the Marketing department that’s his business, but Ubisoft is the publisher. As a company, it controls its own marketing for its games. Any failure for marketing lies squarely with the publisher unless it’s outsourced, and it if was outsourced then it would’ve actually been marketed.

        As much as I respect Michael Ancel, he’s a fool if he things no marketing = success….

  9. Picked it up earlier this week and so far, I’m loving it! Everyone should get this game. Don’t let the horrible Raving Rabbids series deter you from picking this one up.

  10. Even if it’s good, was it really a series that people were anticipating that much? Or maybe it doesn’t feel Ramyman enough for the fans. I think this would have been better if it had come out in early January with less competition and while people get those gift cards.

    1. What are you talking about Cuban Girl’s are the hottest!!! They have huge asses, huge boobs and more curves then a race track!!! Just look at Sagia and Nayer!!!

  11. Not even a week(?) ago, you guys are all raging at the creator of Rayman because he said that he did not favor Mario games, but when his games sell poorly, you feel bad for him and complain that his game is amazing? Hypocrites, the lot of’em.

    1. To be fair, I didn’t comment on the one about him not liking Mario. I did think “Oh, he doesn’t like Mario.. I thought he’d enjoy platformer games”. So not everyone raged, he’s entitled to his opinion.

  12. Just a week ago, the comments section is raging because the creator of Rayman states that Mario games are not his cup of tea, yet when the same man’s game sells poorly, the same commenters are feeling bad and complaining how great his game is.

    Hypocrites, the lot of’em.

    1. Once again, (Copy & Paste)

      What are you talking about? Did you read those comments? Nobody bashed him. He has an opinion.

  13. I feel for Rayman Origins. it looks great, along the lines of Donkey Kong Country Returns, so I feel bad that the game didn’t recieve much attention. But as for Sonic Generations, I literally laughed my ass off when I saw it didn’t even manage to reach the top 20. Lololol What’s the matter? Not enough Sonic the Hedgehog nuts baught the barely-average-quality game? Lololol!

  14. My first game in3ds was rayman ine3d it was a piece of shit and i sold it. So,why should i trust in rayman again? Between mario and rayman I allways choose the first one.

    1. I don’t have a 3DS (and thus haven’t tried Rayman 3D), but even just by reviews you can tell that Origins is a far greater game.

      Mario is a safe bet- if you’re unsure about Origins, find a demo somewhere and play it. You shouldn’t need to, though; if you like platformers, Origins is a must-have.

  15. Glad to know I’m one of those 50, 000. The game is amazing- there are a few nitpicks here and there that I have about it, but overall it’s an awesome game. The graphics are beautiful, the music is great, the controls are alright (I can’t get used to using the B button on Wii to dash after NSMBW), and the story, though virtually non-existent, is pretty funny.

    It’s a shame it hasn’t sold that great- I’d love to see another Rayman like this.

  16. Had this been released on 3DS, I’m quite sure I would have gotten it, because that’s where I put my gaming dollars. Hope the poor sales won’t discourage the release of the 3DS & Vita ports even if they are just around the corner. They should have released all of them next spring or as the person above said in January when people have the gift cards of magma eating away at their souls & are tempted to buy many things they normally wouldn’t, simply on impulse.

  17. Doesn’t really surprise me, RMO didn’t really look worthy of the $50 price tag. I’m sure it’s worth that or a little less to some people, but it’s not even worth $25 to me. It looks and plays too much like a XBLA game, you have to be a fan to really want this game for that kinda money

  18. Unrelated but does anyone know how to play as Luigi in Super Mario 3D Land? I beat the game and got three star coins on every level but still don’t know how to play as him.

  19. I got this game cheap and I can’t say I am impressed in the least. I am in world four and I don’t really want to go any further. I am not in love with the so called charms, the 1970s depressing European cartoon characters, the silly music, or the ball busting game play. It’s too focused on collecting shit CONSTANTLY. It never lets down and everything you have to collect is either trying to get away from you, is a one chance jump to get, or is in a place were you can easily die. I don’t want to have to collect every freaking coin, plus grab the crazy coins during the time limit in every stage. That’s not fun. That’s not good fun game play. They should have limited the collecting. No one told the game gods to slow it down at Ubisoft. The whole project reeks of people slapping each other in the back, congratulating themselves for all their creativity and sadistic design choices. Hey guys, you get the same award as the Contra 4 people. Enjoy obscurity so bad, you won’t even find your game in the bargain bin.
    The coins don’t even do anything but make you replay the stage. If I am gonna be expected to grab every one, they better damn well do something for me other then that crap. I remember when collecting stuff in games was done for a reason and benefited you IN GAME. Mario gave you lives, Sonic protection, Castlevania amo, Kid Icarus and Zelda money to buy upgrades. Even Adventure Island didn’t expect you to grab every food item and that stuff kept you alive. (Hudson select collection had a grab every food challenge, but it just unlocked some videos.)
    I think people tried this game and were turned off instantly by the difficulty. Super Mario Wii this is not and even for the most avid side scroller master this game is balls to the walls difficult. People don’t flock to difficult games, just look at Ultimate Ghost N Ghouls sales on PSP for that, or compare Donkey Kong Country Returns sales to Super Mario Bros Wii and DS. This game makes the new Donkey Kong look like a walk in the park.
    I don’t think anyone on Earth really cares about Rayman and the sales show. When I saw the game I thought it was done in flash. So yeah, instant turn off by the price. The music and sound effects get annoying fast. Someone was in love with themselves making this game, but there is no synergy between the levels, or even the characters. Everything feels so random and silly, but not Parodius random and silly.
    The play control is not good. Rayman is one slippery s.o.b. Jumping, running and floating all pale in comparison to other side scrollers. The camera constantly pans out, so even if you love the graphics you are constantly being forced to look at a microscopic Rayman. This makes an already frustrating world even harder to navigate. If this game came out 20 years ago, it would have been looked at as average, or worse. Don’t feel sorry for it, cause it’s the only game in town. Go get Kirby instead. That game isn’t doing very well either. Consumers haven’t changed, they don’t see a fun game, so they didn’t flock to it. It’s not about it being 2D. Offline no one is talking about this game.

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