Martin Hollis, the director behind the acclaimed GoldenEye 64 told attendees at GDC Europe that the incredibly addictive multiplayer component was built within a month, and had no prior approval from the management at Rare, or Nintendo.

“It was done without the knowledge or permissions of the management at Rare and Nintendo, he laughed, noting that if the team had not put it together on the sly before showing it to management, there’s no way it would have been allowed — the game was already late as it was.”



  1. Rome wasn’t built in a day, but some of the greatest memories of the 5th generation of gaming were built in a month.

    Seriously, this is amazing, makes the game even more epic.


  2. Maybe the management leaders etc etc should listen to their employees from time to time.
    I bet I’m one of the many millions that enjoyed the multiplayer part at the time ;)


  3. niiiiice! I loved Goldeneye, that was an awesome multiplayer game! Guess being able to make a game without the permission of the companies are sometimes a great idea.


  4. Well I think everyone would agree it was a good idea to go behind Nintendo’s back and do this. It worked out well for all involved. Leave luck to heaven.


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