Technology enthusiasts Digital Foundry seem mightily impressed with the extremely fun Rayman Legends demo. The publication says that the game runs at native 1080p with a nigh-on flawless 60 frames per second update. Digital Foundry also praises the games innovative uses of the GamePad and says that it’s a fine example of how developers should create games on Wii U. Here’s some snippets from the article.
One of the most genuinely exciting playable demos released in recent times, Rayman Legends on Wii U combines beautiful artwork, animation and audio with some innovative GamePad integration – and it all runs at native 1080p with a nigh-on flawless 60 frames per second update. Exclusive to the new Nintendo console, it’s an interesting example of how third parties can put the hardware through its paces without having to worry about cross-platform conformity. The GamePad features aren’t optional extras but instead form an integral part of the whole proposition: it’s a release that simply wouldn’t be the same on any other home console.
There’s a fair few points to discuss from a technical perspective too. Rayman Origins demonstrated spectacularly that 2D artwork can still look stunning, and that the reduced processing power required opens the door for running a visually arresting game at full 1080p.
The 2D visuals also proved immensely scalable, with excellent renditions of the game across a range of platforms including Wii and Vita. Notably, the game still manages to run at the full 60 frames per second even in native 2880×1800 resolution on the Retina Macbook Pro. Rayman Legends on Wii U is notable in that it retains the extreme resolution and frame-rate capabilities of the engine, but adds 3D elements to the mix.