Nintendo Force writer Emily Rogers has revealed why it took Activision so long to announce that Call of Duty: Ghosts was coming to Wii U. Rogers says that Activision had to wait for Nintendo’s approval before announcing the game was coming to Wii U. Clearly, this strategy backfired and left a lot of people wondering if the console would ever get the game. Here’s what Rogers had to say about the intriguing situation.
“Forgot to share this: Reason for Activision delaying Wii U announcement for Ghosts is because they were waiting on something from Nintendo. From what I understand, Activision waited for Nintendo to give them an ‘approval’ on something. That delayed announcement of Wii U version.Delaying Blops 2 announcement was a different situation. That was strategically delayed to create buzz at Nintendo’s September conference.”