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Smash Bros Creator Explains Why Japanese Games Supposedly Take So Long To Make

Super Smash Bros creator Masahiro Sakurai has addressed a fan’s concerns in his semi-weekly column for Weekly Famitsu. The fan asked why Japanese games supposedly take longer to develop than western games. The fan asked the following question: “It appears that the time it takes to develop a game differs between Japan and other countries, so why do people say that Japan takes a lot of time on development?” Here’s what Sakurai had to say on the matter.

“Whether it’s domestic or international, development speed is a case-by-case scenario, so I feel this may be a biased opinion. I think the Yakuza team is quite fast considering the scale of their games, and some foreign games can take over 5 years from initial proposal to the actual product release.”

“However, the fact that someone asks this does seem to indicate that it’s not completely unfounded. If I were to guess, it seems that foreign studios have the appearance of a stricter product schedule and organization. Then again, in some cases, even if the development period is long, the development staff can be small, so the entire picture is a mystery.”

“Also, the time between announcement and release does not necessarily equal the development period. In most cases, when development actually started is never publicly announced.”

“In any case, whether it’s cost-effective or not is what’s important. Whether the development period is long or short, the real questions is if the man-hours spent can bring about a profit or results. Of course, this is also a case-by-case scenario.”

4 comments

  1. The “keeping it real” reason is that these Japanese games are generally created with an amount of care whereas Western developers just shit them out annually.

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