Super Smash Bros creator Masahiro Sakurai must be exhausted between developing Smash Bros on Wii U and answering interviews with journalists. Anyway, Sakurai explained to IGN why Ridley isn’t a playable character in the Nintendo 3DS or Wii U versions of the game. Sakurai doesn’t think Ridley from the Metroid franchise would be accurately portrayed as “it’d have to be shrunk down, or its wings reduced in size, or be unable to fly around freely.” Here’s what he told the gaming publication.
“I definitely know that Ridley’s a much-anticipated name for fans, but if we made Ridley as a fighter, it wouldn’t be Ridley any longer,” Sakurai told IGN in an email interview. “It’d have to be shrunk down, or its wings reduced in size, or be unable to fly around freely.”
“Providing accurate portrayals of characters is something I want to pay ample attention to,” he continued. “If I don’t stick to that thought, then we’d have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.”
“Instead of going through a lot of very convoluted hocus-pocus to make Ridley a fighter, I figured it’d be better to keep Ridley as it currently is, the correct way, and have it feel like a truly threatening presence,” Sakurai explained. “There are other icons, too, like Metal Face and the Yellow Devil, which help effectively portray each of their world settings. They go a long way toward deepening the game world, and I think it’s been fun to experiment with.”