Those big boss battles that you encounter in Hyrule Warriors is one aspect that The Legend of Zelda producer Eiji Aonuma wants to replicate in the forthcoming Zelda title for the Wii U. Aonuma says he loves the fact that the encounters are not in enclosed spaces so he wants to bring that experience to the Wii U game.
One aspect of Hyrule Warriors that really left a big impression on me was how the big bosses can actually move across the map while you’re fighting them. For example, you can have a boss start by heading toward your stronghold and you’ll attack and then follow them. That’s something you don’t usually see in a Zelda game because bosses are usually in enclosed spaces so that kind of gameplay feels fresh to me. It also works really well in an expansive world, which is what we’re planning to do for the next Zelda game. It’s going to be a really open world so that’s the kind of gameplay we’d really like to incorporate.