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Code Name STEAM Has A Fantastic Bunch Of Voice Actors

If you’ve played Code Name STEAM then you’ll know that the voice acting is superb, but what you might not know is the people behind the characters. We already know that television personality Wil Wheaton voices the mighty Abe Lincoln, so here’s a list of some of the other voice actors that you may be familiar with. Take a look as I’m sure you’ll have heard of a few of them.

  • Henry Fleming – Adam Baldwin (Jayne Cobbe – Firefly)
  • John Henry – Michael Dorn (Worf – Star Trek: The Next Generation)
  • Lion – Fred Tatasciore (Saren – Mass Effect)
  • Tiger Lily – Kari Wahlgren (Asche – Final Fantasy XII)
  • Tom Sawyer – Jeremy Shada (Finn the Human – Adventure Time)
  • The Fox – Grey DeLisle (Daphne – Scooby Doo)
  • Randolph Carter – James Urbaniak (Dr. Thaddeus Venture – The Venture Bros.)
  • Queequeg – TJ Storm (Craig Marduk – Tekken 6)
  • Scarecrow – Paul Eiding (Max Tennyson – Ben 10)
  • Abe Lincoln – Wil Wheaton (Wesley Crusher – Star Trek: The Next Generation)

Thanks, MasterPikachu6

43 thoughts on “Code Name STEAM Has A Fantastic Bunch Of Voice Actors”

        1. I agree this game is slow and painful. Story line feels like it was something fun to discuss among friends but for the general public just seems dull. Character art is annoying to look at ( viewtiful joe did the hard coloring art style better). The game concept was great but Valkyria Chronicles already did it way better years ago.

      1. Hard to call someone dumb when a game is as cheaply designed as this one. It’s easily the worst strategy game I’ve ever seen from Intelligent Systems. I can only wonder what drugs they were on when coming up with this concept.

    1. So the biggest problem with the game is that it’s too hard? Gamers are getting softer and softer.

      1. There’s a difference between unfair and challenging. Unfortunately, Codename Steam is in the former. You obviously never bought the game, based on your idiotic, old-fashioned statement

        1. Yeah, what he said.

          I like reasonably challenging games, but not games that like throwing one cheap gimmick out after another. That sums up STEAM.

          Of course, that’s in addition to the lame story, awful art style, and the fact that there’s no leveling up.

          1. Grind to to win is all you can handle from a strategy game, huh? How pitiful….

            Lame story? Check out this hypocrite! I suppose you praise Awakening’s nonsensical bullshit plot, too?

            1. Awakening didn’t have the best plot, but at least it was entertaining. STEAM’s is just crap.

              An RPG should have leveling up. It’s a rule. Learn it. I’d say you’re the hypocrite.

              1. I feel that Awakening (& The Sacred Stones for this matter), are examples of how leveling up can ruin the balance.

                Maybe that has more to do w/ battling outside the main campaign, but leveling up past a certain point before reaching a plot point eventually reduces the need for strategy; greatly so. I also get the feeling I’m playing as the villains rather than the plucky heroes. Yet, when units have a limited skill-set, the AI & battlefields offer few changes, the focus is on the main campaign, & enemy strength increases, then leveling up is important. Fire Emblem GBA, Path of Radiance, & Radiant Dawn are good examples of balance. Otherwise, leveling up can simply be a way to quickly tap into the brain’s pleasure centers & hide repetiton & weak strategy implementation. Simply put: Sticker Star needed leveling up since it was repetitive (admittedly, I never played it for that reason as mentioned in every review). But SS might’ve been better if the characters could level up, hiding some of the repetition.

                Then again, I want to be equal to, or slightly less than my enemies; challenge me, game. So maybe leveling up would work better if only to prove your strength & tell the game how powerful the enemies need to be (rarely less, sometimes equal, mostly higher).

                But if a game has units w/ many skill options that are unlocked over time or after certain battles or conditions other than leveling up, & the battlefields are dynamic enough, I think leveling up is unnecessary. Those elements should keep things interesting & exciting, but the strategy still exists & is thrust into the forefront. Also, stats would be unnecessary, except for maybe environmental boosts (e.g. forest, mountain, etc.). A weapons triangle adds to strategy w/ out a need to level up. Then there are the multileveled battlefields (Ogre Battle/Tactics Ogre, Hoshigami Remix, Luminous Arc) that add extra depth to strategy, & their configuration or amount can keep new areas fresh. But it would depend more upon the enemy AI, both in intellect & adaptability, yet following the same or manageable rules as the player.

                Ultimately, a game like chess foregos any sort of leveling up & focuses purely on strategy.

                All told, I’m still on the fence about purchasing S.T.E.A.M. I’ve yet to play its demo, & just got around to playing Devil Survivor Overclocked, which I bought @ launch. Meanwhile, DS2 (the DS version!), Archaic Sealed Heat, Conception II, Bravely Default, Shin Megami Tensei IV, & Tales of the Abyss have been sitting there, teasing me.

                  1. I’m enjoying Overclocked, but I’m still @ an early part.

                    So far, the hybridization works well. It does seem to lean more toward the traditional RPG, though; might shift later on. But unit placement, range, & choosing which enemy unit to attack still plays an important role.

                    The turn order is predetermined for each unit, unlike Fire Emblem where you can manage all units during a turn. Order is based on stats (I think), like Shining Force. Makes things interesting. Also, my turns & the enemy’s turns seem to flow quicker, & the battle changes sooner. Of course, if outnumbered it can be a bit tedious, & scary when 1 of your units is hurting.

                    There’s the usual weaknesses & strengths to be aware of, but I like having the option to choose whether to kill an enemy unit’s leader (wiping out the entire unit), or try & save the leader for last & squeeze as much experience, macca, & challenge out as possible. Gaining extra attack turns is fun, too. Eventually, you’re able to get ranked for each battle & awarded bonuses based on that ranking (experience & macca).

                    You can also grind outside the story-driven battles, & I think it’s actually necessary to some degree.

                    You can also buy or bid for new demons @ the auction, which makes things a bit interesting, but nothing complex.

                    The only other Shin Megami Tensei game I’ve played is Soul Hackers. But unlike in that game, the demons in Overclocked actually level up, so I’m not forced to change my teams up if I like a particular demon. I’m unsure if you can fuse them as was the case in SH, but eventually you can assign them skills based on what everyone in your army has already learned; thankfully, it’s not as easy as it sounds. I’ve already acquired some new demons & customized each of my units, but I haven’t come across very many types yet. The demons I do have offer several different skills & magic types (or just brute strength), varying stats, & magic weaknesses & strengths.

                    When the main character levels up, you can choose which stat to boost. Nice, but the other characters & demons have no such option when leveling up. & that stat boot seems to be 1 point @ each level. So far, wasted potential imo.

                    Story is fine, nothing that stands out too much. You can choose between 2 responses sometimes, but I’m unsure if there’s any real affect & it’s just 50/50 chance anyway. Voice acting is solid. I am glad the plot isn’t too linear, though (choices do affect plot & who you can recruit). But I’ve yet to get too deep here. The cutscenes are usually brief, @ least as far as RPGs go. I like that.

                    Sadly, I haven’t noticed any real terrain boosts. & there doesn’t seem to be any equipment to both customize characters & add to the strategy. Nor are there any items, relying only on magic to heal & enhance, but I never felt like I was running out of MP (especially if I have another character to help). Might seem a bit easy.

                    You can “explore” parts of Tokyo, but it’s really a list format (no real map). Your shown where the battles or events are, & it seems anywhere else you check just offers some dialogue. I found it pointless as it’s usually an observation of the people there or you’re told to go to a story location (so no hidden characters or anything it seems).

                    The gameplay isn’t the most complex, but neither is too simple. It really seems to focus more on actual battling than character customization. For me, Overclocked’s more streamlined approach is a nice change of pace. I guess it’s kinda like a nice lunch, rather than a big dinner.

                    Hope that helped. Sorry if my explanation was too long.

                    1. That actually sounds like sun. Since I won’t be wasting my money on STEAM, perhaps I’ll give that a look. Thanks.

                1. This guy gets it. Awakening is a very poor strategy game.

                  Fire Emblem GBA and Path of Radiance are indeed the best of what this series has to offer, due to balance. (Advance Wars is even better for that, though)

                  I haven’t bought Code Name yet either, but seeing all the complaints regarding the difficulty only compels me. Finally another game from IS that doesn’t overwhelmingly tip the odds to the players favor, thanks to silly mechanics such as dual-up and separate map grinding? Sounds good to me.

                  1. I agree with part of that. I like Awakening, but it’s not my favorite FE game.

                    My favorites are Path of Radiance and Radiant Dawn. To me, both were well balanced with reasonable challenge to them both.

          2. I have the game, the only thing that really bugs me gameplay wise is Enemies spawning, its a bit to much. Leveling up isn’t even a issue, since you upgrades for boilers, and subweapons. Also do u even have the game to judge the story, hell Barely any lps have finished the game. I will say the art style is weak gameplay wise, cover wise, i like it, I think they should have done 2D cut-scenes really. They game isn’t bad in my opinon has flaws, but every game does

      2. I assure you the biggest problem wih this game is not the difficulty. Level design, character movement, artstyle, enemy design, story, are all bigger problems than difficulty..

  1. Just the comic book art style of this game is enough to turn me off from ever playing it. I HATE comic books of any kind. Including superheroes.

  2. I have been playing the game since yesterday and I am seriously considering trading it in after work on Monday. I bought it for the Amiibo support and zelda pin. The demo showed promise but the game gets worse the further I get. I don’t mind the challenge I just hate how the enemy movements take forever. Even if the enemy is not on screen you have to wait for them to cycle through their animations. When the enemy takes it’s turn it is like standing in line at the grocery store, you have to pee real bad, the person in front of you is looking throught their purse for their checkbook, you offer to pay the five dollars so they will move on, and they refuse. To add insult to injury, when you realize the battle will not end in your favor you have to wait for the enemy to finish it’s turn to pause the game and restart the battle, or hit the home menu, close the game and restart the game that way. It feels like the game does not want to be enjoyable.

    1. I really don’t get why Intelligent Systems didn’t put in a speed up option. I mean, that feature has been in Fire Emblem forever. I don’t get why they left out something so basic.

      1. Holding down “select” speeds it up a bit. Sometimes I really like watching my enemy move, though, because then I can see where they all are. If I just skipped the turn, it would really mess with my strategy, because I wouldn’t know where all the enemies are relocated to.

        That can mean all the difference in winning a level or losing.

  3. I just don’t understand the level design. It’s so closed off, like a bunch of hallways. It’s very closterphobic feeling, unlike Fire Emblem where you have wide open spaces to navigate your party. Not to mention the enemy design is SOOO generic. Alien creatures that seem like they’ve been used in other games before..

    1. Its not like Fire emblem wins with enemy design either. I read somewhere they are based off something I forget what the name the book is

    2. Also stop compareig the game to fire emblem. It have some similar design choices does not mean its the same or should be the same, plus the game has different thing going on

  4. I really like this game! It’s super hard and takes a lot of strategy and planning and just plain old “trying again.” The characters are all great. Not the most intelligent dialogue, but very unique and diverse. Plus, what the game is in regards to its world, its theme and plot, is very fun.

    I really like what this game has to offer. Intelligent Systems has not disappointed this fan by any means.

  5. Pingback: Code Name S.T.E.A.M.’s All-Star Voice Cast | Shigeru News and Reviews

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