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Here’s An Interview With The Creator Of Tiny Galaxy

Tiny Galaxy is a 2D platformer made by Arcane Pixel, where you have to work your way through spherical paths, collect 3 stars and find the warp gate at the end of the level. It has a total of 60 levels over 5 worlds, and apparently becomes quite the challenge to finish. You can check out the official trailer here, and I don’t know about you, but it makes my head spin– not the easiest on the eyes. Here’s parts of an interview with Taylor Hajash, the brains behind the new game:

Gosu-Tech: Tiny Galaxy is your first released game, how does it feel to finally have that in player’s hands?

Taylor Hajash: I’m really excited for it. The people that have played it have had only positive things to say about it. With Tiny Galaxy being my first ever game on top of the fact its my first time working with a major console manufacturer, it has really been amazing. I think people are going to love it, get a little frustrated with the challenge of the game, and keep coming back because they’re hooked.

GT: Tiny Galaxy has a simple control scheme that lets the player focus on the difficult level layouts, was it a conscious decision to make Tiny Galaxy simple to play, but hard to finish?

TH: You know, it really wasn’t a thought of mine, but if that is how it’s interpreted, I’m happy. Really, I was planning on having power ups, attacks, weapons, etc., but being my first game I had to keep telling myself to keep the scope down and keep it attainable.

GT: While Tiny Galaxy has been already out on PC, it is also coming to Nintendo Wii U. How has it been working with Nintendo and why did you decide to release your game on Wii U?

TH: Nintendo has been an amazing company. As far as other companies, I’m also in ID@Xbox, which wouldn’t have happened without Nintendo because Microsoft wants developers who have had prior experience. Nintendo has really been helpful and there has been almost no friction involved in developing for their console. I chose Nintendo after looking over all the applications for all console manufacturers and seeing that Nintendo was really easy to work with and I had no real experience outside of college making games at the time. I’m just lucky that Nintendo was willing to work with me and didn’t tell me to come back after I had more experience with consoles. It’s been a big learning process since day one, but I’m glad and thankful I had the opportunity to have this learning experience thanks to Nintendo.

GT: With Tiny Galaxy out now on PC and coming soon to Wii U, why should gamers purchase Tiny Galaxy? What sets it apart from all the other indie platformers?

TH: You know, it’s just a fun game. While testing the game id end up getting caught up just playing it. Everyone I’ve sent copies to have played and have said it’s just plain fun. That is really what games should be. Its 60 levels long and took me about 3 hours to totally play through and finish. I’ve seen some streams where people finished it faster, but they had been playing it for a few weeks before streaming. If you’re into games like Super Meat Boy, FEZ, Sonic or Mario games, then I am sure you’re going to enjoy Tiny Galaxy. But if it’s not your type of game, that is fine too! I just want gamers to start having fun with games again!

17 thoughts on “Here’s An Interview With The Creator Of Tiny Galaxy”

  1. Just look at this fucking game. How the hell is this on a god damn home console in 2015. This should be on a disc that has 1000 other games on it for the pc and comes free in the mail.

      1. Atari games were free to not buy them as well, kinda crashed the entire industry though but since you said period… Fuck, your retarded.

        1. Nintendo Tetrarch Quadramus-NX

          >>>Yes I’m retarded when you can’t even type the correct “you’re” nor differentiate between an Atarian game and an Indie one, get lost slave>>>

          1. Resulting to grammar attacks, you fucking pathetic pos. I doubt you even know how dumb you made yourself look just now. Most of those Atari games were Indies you fucking moron lol. I know you ‘ re just a troll but damn son you’re a fucking lame idiot.

            1. Nintendo Tetrarch Quadramus-NX

              >>>The only troll in here is you, now get lost and go back to the primitive cattle plains where you belong>>>

        2. But many of those Atari games were broken; there was no real quality control. Also, the Atari was oversaturated w/ what we now call shovelware (I mean, even Quaker Oats entered the gaming industry). E.T., the software that broke the console & popped the previous industry bubble, was branded solely to capitalize on the film’s popularity, but it was plagued w/ glitches & dead ends. Maybe it was simply rushed to ride that hype train, but it was percieved as nothing more than a quick cash-in. Either way, it was inexcusable; gamers & parents demanded respect by *gasp* closing their wallets.

          & some Atari games were homebrew. They lacked polish & were distributed unofficially. The market was already oversaturated w/ official software, many of which lacked a certain level of polish to begin w/. Public perception of quality was tainted, their selection overwhelming, & revenues were diverted, spread thin.

          Other factors that lead to the crash include (but are not limited to), an oversaturation of consoles themselves & the lowering prices of PCs (the lines between console & PC were more aligned then).

          If anything, “AAA” budgets, day-1 glitches, rampant multiplatting, & microtransactions are what’s pushing the current industry into another crash. Then, adding insult to injury, there’s the mobile sector, which so readily diverts from dedicated platforms; & the budget PCs disguised as consoles, which undermine the purpose of console-gaming (optimized software [both in effort & architecture], a focus on gameplay, a good dose of exclusives, variety in genres & aesthetics, & evolving better controllers, better ways to play).

          Indies are actually helping to preserve console-gaming. Their efforts aren’t always of top-quality, but they are regulated & adhere to an official standard. & while they won’t cater to everyone, many do preserve the core principles of what console-gaming, or gaming in general, is.

  2. Give the guy a break, it’s his first game after all. It looks really cool and fun, and the graphics are not bad. It has a very cool and unique art style which is way more than you can say from non Nintendo games these days. And yes I know this is an indie developed game, not developed from Nintendo. I’m just saying that Nintendo comes out with more unique games.

  3. Reminds me a bit of Mario Galaxy, and I think a few Sonic/Rayman levels on Wii U that have a similar concept.

    Keep us posted on release, seems worth it for less than $10.

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