Inspired by the era of 8/16-bit adventure-action RPG’s, High Strangeness is a clever mash-up of both 8-bit and 16-bit, in what the developer Barnyard Intel is calling ’12-bit.’ You can switch between 8-bit and 16-bit graphics, necessary in order to solve puzzles and get through the game. Published by Midnight City, it’ll be coming to the eShop for the Wii U on May 16th. The game looks like it’ll tug at your nostalgic heartstrings, but also offer something new and different, so it’s still entertaining and relevant. Take a look at the screenshots, and see if it tickles your fancy.
Go On A 12-Bit Adventure In High Strangeness This May

Day 1 son
Sounds interesting
Am I really seeing Link and his Four Swords clones in that 2nd to last picture?
8bit/12bit/16bit. This is becoming over saturation at this point honestly.
Hey, shut up.
Same goes to you Meg
Sounds cool. The way of solving puzzles by switching between 8-bit- and 16-bit graphics, reminds me a bit of Super Paper Mario’s mechanic where you switch between 2D and 3D :D
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