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Star Fox Zero Unlockables

Although it was only released yesterday in the West, plenty of Star Fox Zero secrets have found their way online in the form of videos–yeah the internet works fast. One such video can be found below, which quickly discusses the unlockables featured in the game. Because the annotations are difficult to follow, I’ve also included a list of each unlockable and how they’re acquired. But for the sake of spoil-free posting, I’ll put it all past the break.

Retro Arwing: Tap the Fox amiibo or Collect 70 medals in the story missions

Black Arwing: Tap the Falco amiibo or Collect 70 medals in the story missions

Arcade Mode: Complete the main game. This mode starts the player with one life, and forces player to continue through their chosen route with no map overview

Sound Test Mode: Complete Arcade Mode

All Challenges: Collect enough gold medals: 5 for the Walker, 15 for the Gyrowing, 30 for the Landmaster, and 50 for the Roadmaster (Mission #2)



17 thoughts on “Star Fox Zero Unlockables”

  1. Is there anything that unlocks better controls? Because even with turning off motion controls I still dislike them. I’m so used to A being the shoot button and the shoulder buttons tilting and rolling, but now shooting is the right shoulder and rolling is the right stick. It’s gotten me killed more than helped me.

    1. I’m not liking what you & vuldari are saying about the gameplay. :/ *sigh* Looks like I’ll be skipping this game for more than just missing multiplayer after all. :/ I’d like to say “Back to Star Wars Battlefront!” but that’s just as bad. Sure it has online multiplayer but it’s missing offline & it’s missing SPACE BATTLES!! UGH!!! I want the N64 era of spaceship battle games back but with online multiplayer & a storyline to go with the online mode! EA & Nintendo both can take their current offerings of that genre & shove it!

      1. The Gyrowing is tolerable because it’s simple- left stick moves you round horizontally, right stick controls which direction you’re facing, ascension, and descent, and A drops your little robot buddy who hacks and grabs items for you to carry. I enjoy Gyrowing levels even if they’re a little slow.

        Walker on the other hand is the worst part of the game. It’s capable of hovering, but you wanna know how to hover? Down on the right stick. DOWN. It makes no sense!

        I’m kinda sad because I’m enjoying Guard much more, and that’s the side-game.

  2. It’s the DS all over again. Zelda Phantom Hourglass and Spirit tracks would have been much superior games if it did not force you to play using the touch screen for basic control. And Starfox Command … eh … it probably would have still been disappointing, even it had used the SNES control scheme (the original DS had no analog stick).

    I play through training mode over and over in Starfox Zero, not because it is fun, but because your most difficult opponent in the game is simply piloting your vehicles. Ugh. So frustrating.

    I bet I would actually play better if it even played like the SNES original. 3D movement with only a D-Pad, 6 buttons and no reticule was much easier to learn and master than trying to teach your brain to juggle two independant analog mechanisms simultaniously, one of which is misaligning every 11 seconds.

    1. I actually liked PH and ST with their control schemes, though ST was better design-wise and didn’t force you to go through the same parts of the same dungeon over and over again. Ah, the days when Nintendo listened to fan feedback and criticism…

      Star Fox Zero though, I can’t get behind these controls at all. If you focus on the cinematic camera, your aim and accuracy suffer, if you focus on the first-person cockpit camera, you miss details and events you might only see on the other screen, and it’s IMPOSSIBLE to focus on both at once. And don’t even get me started on moments when the camera is locked on an object and you cannot take the camera off of it (like the alternate boss of Corneria).

      1. Everyone seems to complain about that dungeon. While I agree it was not a great design choice, I did not find it that bad. However, every single moment of playing through the game (and I did finish it) was made nearly miserable by the frustrations caused by playing via stylus, with my character not responding reliably, and frequently rolling when I didn’t want to, or in the wrong directions (into trees over and over, or off cliffs). There was enough good about the game that I still liked it more than not … but I would have LOVED it as much or more than Links Awakening if it had just used standard controls for Link. I liked drawing paths for the Boomerang, and charting courses for the boat with the touch screen … but not allowing me to move with the d-pad and roll and attack with standard buttons only made the game needlessly frustrating.

        On Topic though … I honestly believe I could top my score on every standard and training stage on my first try if given even the limited SNES controls (aim locked forward, no reticule, d-pad only), nevermind actual Standard Analog control with second stick camera view (Rogue Squadron style) like it should have had in the first place. The AWFUL controls in this game make everything needlessly harder. I’ve never had so much trouble running through a hallway without running into walls, or hitting enemies while dodging their fire in a Nintendo game before. Just infuriating.

        1. Exactly why I sold my copies of PH & ST after beating them once. Their control schemes did not make me want to play through them a second time. Same with Kid Icarus Uprising. Sadly, I see the same thing happening with Star Fox Zero so I refuse to pay full price for that. I’ll wait when it’s cheaper & more worth my purchase.

          1. Which is hard for me to say with the first two since they were FUCKING Zelda! One of my two most treasured Nintendo franchises! (Ugh! Where’s an Edit button, WordPress!? D:)

          2. As someone who paid full price for the download version, I feel I can say … that is fair.

            That said, Nintendo never makes a game without merit. There are some solid stages and bosses in the game, and I intend to complete it 100% While frustrating and unwelcome, the controls are not unlearnable, and I’m getting better at it.

            Definately check it out eventually. It is not Great … but it is still a “Good” game. I do find myself appreciating the things Assault on Gamecube did well more than I ever did before though.

      2. Star Fox Zero seems to have some of the same people that Kid Icarus Uprising got. “The controls aren’t bad! You just suck! Get good, you Nintendo hater!” <.< And what do I say to that? Same thing I said about Uprising after beating the game once then selling it as quick as I could, fuck this bullshit! These drones can have their forced gimmicky controls! I love motion control but ugh! My god has it created a new strain of superior (asshole) gamers! I guess some people really DO hate having options.

        1. I liked Uprising though, and the controls never bothered me. Though that was when I played it on the original model- I have yet to play it on the larger, heavier New 3DS which might make it intolerable.

  3. Once you actually get the hang of the controls, the game is very entertaining. Many old-school references and secret bosses/levels and alternative routes. I HATED the controls until I actually sat down and played the game enough. I feel like in a day I managed to get pretty good at it and it actually helped a lot in some levels.

  4. I love the controls, going in with all the bad reviews I heard, I thought I was gonna have a hard time finishing the game, but I mastered arwing and landmaster controls in less than 10 min, the walker on the other hand took a bit longer.

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