Zelda: Breath of the Wild is a very open game, even empty in various areas. Zelda series producer Eiji Aonuma stated that this was intentional. Aonuma explained, saying that “we talked a little bit about the idea of density, how dense to make this big world”. It turned into a more open Zelda game for two reasons. One was that “filling the vast landscape with things to do and explore would be a lot of work”. The second reason was that, “as the team experienced moving around on horseback or climbing up to a high place to paraglide down, they realized that their desire to see what’s ahead of the next horizon grew”. Instead of the world being filled up and moments being all over the place, the team decided that some moments should be “subtle as you explore”. Aonuma concluded that “we realized that it’s OK if there’s pocket of emptiness”. Let us know in the comments if you like this gameplay style for Zelda.