Since the Wii U’s launch, there have been a lot of mixed opinions on the console’s design. The Wii U pairs up gameplay on both the TV screen and the Wii U GamePad, allowing users to have additional options and a touch screen facility whilst playing. However, not everyone agrees that this was a good design concept. In fact, one person who feels that the Wii U’s gamepad “disrupts the gameplay” is The Legend of Zelda producer, Eiji Aonuma.
In a recent interview with Wired, Aonuma stated, “We realised that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing. You have your car’s GPS system on your dash. If you had it down in your lap, you’re going to get into an accident!”
This shows that at least Nintendo are aware of the implications of having to look at two different screens whilst gaming. Whilst sometimes it can be a plus to use the Wii U’s GamePad to view in-game maps, to add additional controls, or to continue playing on just the GamePad alone, it can also occasionally become a hindrance to have to keep dividing your attention between the two.
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