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Digital Foundry: Zelda Breath Of The Wild Frame-Rate Test

Digital Foundry love getting hands on time with new software and analysing its performance. The latest game they have tested is the E3 build of The Legend of Zelda: Breath of the Wild that was playable on the show floor last week. The game is nowhere near finished as it’s not expected to be released until sometime next year for both the Wii U and the NX. Of course, it was the Wii U version tested. Here’s the results!

  • 1280×720
  • No AA or AF
  • Targets 30fps
  • Dips in combat and when fire happens, more so in combat, tends to smooth out somewhat quickly

37 thoughts on “Digital Foundry: Zelda Breath Of The Wild Frame-Rate Test”

  1. Does MK8 have AA/AF? I don’t think so, but it has 60 fps locked, and it’s a racing game with 12 players competing at the same time.

    I was wondering now if BOTW will go gold with “only” 30 fps… I don’t know if there’s a noticeable difference between 30 and 60 fps either in this kind of genre (adventure, in the case of BOTW)…

    1. I’ll say this, taking a look between, say, Majora’s Mask (I think 30fps or fewer) and the 3D remake (60fps), you can definitely see a difference in how smooth the camera moves and Link moves, but it’s not like it’s the best thing ever.

      MK8 definitely benefits greatly from 60fps, but MM3D doesn’t benefit anywhere near as much, since there’s not as much constant movement.

      1. Also, MM3D is only playable on the 3DS screen, which is small and has low resolution… I don’t know if that prevents the upgraded MM3D specs, or if it’s does not make any difference whatsoever.

      1. Yeah, true that. But another thing that crossed my mind now is the fact that Bayonetta 2 is also 60 fps. I’m aware Bayonetta is not exactly a open-world game, but stil…

        1. It fits in with action adventure games. The fast pace of it needs the 60FPS. Zelda doesn’t need it but of course I want it to.

    2. MK8 is a masterpiece for 60FPS. But when you hit 3 players on the same screen or more, it’s 30FPS and you notice the change completely. This new Zelda game is very open worldish compared to other Zelda’s, and this may be the biggest and longest Zelda of its kind. That said, I don’t see the Wii U pushing out 60 FPS. Not that it isn’t possible, but I see them doing a Metal Gear Phantom Pain thing where PS3 and Xbox 360 received a 30FPS Game, but PS4 received 60. Xbox 1 didn’t receive a 60FPS either. It was 55 and lower – not too noticeable.

      1. Also, MGTPP on XBox One is somewhere in between 720 and 1080p, if I’m not wrong.

        What I understand from all the delays and from the co-development of a “next-generation” version of the game is that after the inclusion of the NX version, Nintendo pushed the hardware requirements a bit, forcing the Wii U version to be only 30 fps, 720p.

        1. You’re right. Phantom Pain is an upscale 1080P on X1; Native 1080P is the PS4’s Phantom Pain. X1 couldn’t produce true 1080P for the game, as it’s weaker than the P4. Wii U can get 1080P with 60, but they don’t want to do that when they can use that as a selling point for NX. Not to mention, dudes already said they cut development of Wii U when they felt NX could be completely different for them and the games development.

          1. This is only the E3 build. There are different teams working on the NX and Wii U versions. Wii U development would not be cut short.

    1. Not really, the Wii U can do a bit better than that. I’m sure after the developers make some changes in resource allocation and add some needed polishing, the game could run steadily at a locked 30 fps with rarely any dips and can potentially look better than we are shown. Nintendo always knows how to optimize their games properly. There is still a year of development left, A lot can happen in that time.

  2. Aonuma already confirmed that the game will run and look better on the NX, so I’m expecting a 1080p 60fps NX version with slightly improved textures. Definitely I’m gonna get the NX version of this game. As a Zelda Fanatic i will only have the best version!

      1. I'm just an Animal Crossing

        I never thought I’d see a Metroid talking to a fairy. Now I’ve seen it all.

        – I’d also like to see at least 30FPS nothing less.

      1. You know when your computer lags, everything loads slower? That’s essentially what a frame rate is. It’s the game’s visuals taking longer to load. So say you are playing Mario Kart 8 and when you are coming up to an obstacle that is going to make you lose your place in the race but suddenly the screen lags & instead of dodging the obstacle, you run right into it, fucking you over. That’s essentially what a bad framerate does. I hope I explained that well.

    1. I used to be like that too. But once I played many games in 60 fps, going back to 30 is painful. Everything just looks like it’s moving slower. Certain games are fine to play with it though, like Zelda for example. Others like racing games for example, especially if they have motion blur, are absolute torture at 30 fps.

  3. While I want it to run at maximum smoothness, I want this game and Nintendo won’t let it go out for sale without it being polished enough to play through with full enjoyment on Wii U. They’ve got time to clean it up.

  4. Using Monster Hunter as an example between the old and new 3DS models, I can say that having 60FPS DOES make a big difference in action oriented gameplay. So hopefully whatever happens in future development will speed it up a bit or keep the 30 more stable.

  5. Pingback: Digital Foundry analizza il frame rate di The Legend of Zelda: Breath of the Wild |

  6. I would prefer the environments render faster, but I don’t really know what I’m talking about. :P

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