One of the surprise announcements at today’s Apple event was the Super Mario Run will be coming to Apple’s iOS platform this December. The game is sure to be a smash hit with consumers and is developed by none other than the legendary Shigeru Miymoto. Mr. Miyamoto recently sat down with TIME to discuss Mario’s venture to the iPhone and iPad.
The team that’s developing Super Mario Run is actually mostly comprised of the original Super Mario development team. So [Takashi] Tezuka-san is the developer and I’m the producer. We’ve brought together the developers at Nintendo who know the side-scrolling Mario games best, to work with them to develop the best side-scrolling Mario game for a mobile device.
So the basic premise this time was, we started by wanting to make a Mario game that you play one-handed. And if you think about Mario games up until now, generally Mario games are very simple and anyone can play them. But as you get deeper into the mechanics it gets more challenging. For some people, they have a hard time running, using the ‘B’ button to dash, or jumping while trying to run and dash at the same time. So the approach we took was, “How can we take that essence of the simplicity of Mario and bring it to mobile devices?” And that meant thinking about a game that would run automatically, on its own, but where there’s still the challenge of jumping and things like that, that are uniquely Mario.
We’ve also prepared the battle mode, as you saw, and this is really geared toward people who just have a few minutes to play. It’s a short mode you can play very quickly. And the other thing is we’re bringing in a number of elements that add skill and technique. As you get better at those skills and techniques, you’ll have a lot of motivation to compete for high scores and things like that.
We’re not planning on any connectivity with this game, and partially that’s because for our own hardware, we take responsibility for the hardware and ensuring the functionality is serviceable over the life of the system. When we bring in the hardware of another company, it’s tough to guarantee what another company is going to do with their hardware.
But we do have the My Nintendo system, and so Super Mario Run will potentially have connectivity with My Nintendo and allow you to access, for example, your friends list and things like that. And then also on the kingdom-building side of the gameplay, there may be some opportunity for us to access that data and do something with that on our own devices.