Nintendo

Shigeru Miyamoto Talks Super Mario Run On iOS

One of the surprise announcements at today’s Apple event was the Super Mario Run will be coming to Apple’s iOS platform this December. The game is sure to be a smash hit with consumers and is developed by none other than the legendary Shigeru Miymoto. Mr. Miyamoto recently sat down with TIME to discuss Mario’s venture to the iPhone and iPad.

The team that’s developing Super Mario Run is actually mostly comprised of the original Super Mario development team. So [Takashi] Tezuka-san is the developer and I’m the producer. We’ve brought together the developers at Nintendo who know the side-scrolling Mario games best, to work with them to develop the best side-scrolling Mario game for a mobile device.

So the basic premise this time was, we started by wanting to make a Mario game that you play one-handed. And if you think about Mario games up until now, generally Mario games are very simple and anyone can play them. But as you get deeper into the mechanics it gets more challenging. For some people, they have a hard time running, using the ‘B’ button to dash, or jumping while trying to run and dash at the same time. So the approach we took was, “How can we take that essence of the simplicity of Mario and bring it to mobile devices?” And that meant thinking about a game that would run automatically, on its own, but where there’s still the challenge of jumping and things like that, that are uniquely Mario.

We’ve also prepared the battle mode, as you saw, and this is really geared toward people who just have a few minutes to play. It’s a short mode you can play very quickly. And the other thing is we’re bringing in a number of elements that add skill and technique. As you get better at those skills and techniques, you’ll have a lot of motivation to compete for high scores and things like that.

We’re not planning on any connectivity with this game, and partially that’s because for our own hardware, we take responsibility for the hardware and ensuring the functionality is serviceable over the life of the system. When we bring in the hardware of another company, it’s tough to guarantee what another company is going to do with their hardware.

But we do have the My Nintendo system, and so Super Mario Run will potentially have connectivity with My Nintendo and allow you to access, for example, your friends list and things like that. And then also on the kingdom-building side of the gameplay, there may be some opportunity for us to access that data and do something with that on our own devices.

Read the full interview here.

19 comments

    1. XD That thing is so old. I think the low quality of it makes Batman look even more like a retard. I gotta wonder, though. Is Adam West’s fictional version of himself in Family Guy, with him being shown as a total moron, a nod to this meme? xD

  1. I hate to break this to ya, but the NX isn’t hardware. It’s a software strategy to launch Nintendo IP’s on Mobile hardware.

  2. Like someone mentioned already, with Sony and Apple out of the way. Nintendo has nothing but room. Take it away shiggy!
    Drop that NX on em!

    They are begging to consume!
    Little do they know, they will be consumed by it.
    It, will, consume all. ..

  3. I find the way he talks about his work nothing but admirable, but at the same time, he’s talking about the idea as if no one has ever done it before, when these types of auto run games on mobile are a dime a dozen.

  4. I hate saying this but this is where Shigeru Miyamoto should be at from now on: mobile games. He’ll probably be happier in that position since he just wants to give people mindless fun with no story or no full fledged gameplay these days. Leave the bigger stuff to other developers, Miyamoto. You’ve done enough for home consoles and big games in general. Now just spend the rest of your days in luxury while making easy to make games without any real effort.

  5. This game reminds me a lit of the DSi’s e-shop titles “Mario Clock” (and if I’m not mistaken there were a few other themes, that likely were similar), that too featurerd an auto-running Mario, albeit in the 8-bit style and on an endless loop, even though its primary function was to be a fancy clock.

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