The five characters shown so far for Arms aren’t the only ones you’ll be able to take control of. In addition to Springman, Ribbon Girl, Master Mummy, Mechanica and Ninjara, there are more playable characters that remain to be seen. That’s according to producer Kosuke Yabuki, who also revealed that certain in-game stages will consist of destructible objects. Arms is set for release later this year on Nintendo Switch.

arms_game_screenshot

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      • $10 per character?! That’s way too expensive! Take for example, Killer Instinct on XB1. It’s $5 per character, and $20 per season at their release. There are 3 season, each with around 9 characters each. Even something like 10 characters would be too little to justify a $50 or $60 price tag, especially for a new IP. I could see this doing okay for maybe $35-$40.

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              • You’re right, it may have enough content to justify a $50 price tag. From a consumer standpoint, when you see a fighting game that you’ve never heard of on a brand new system, you’re not gonna think ” I just spent $300 on a new system, I think I’ll give this game a try.” People who buy the Switch will probably stick to Zelda, which they’ll know what they’re getting. They’re not taking a gamble with Zelda like they would be with Arms. The consumer only knows what is being showed to them so far, and so far it’s not much. That said, if the game were $20 or so less expensive than Zelda, it might entice consumers. The large majority of Day One Switch owners will likely be Nintendo fans, and if you had to choose one launch title, it’s going to be Zelda.

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  1. All good… doesn’t matter as you are basically the character and the game is based more on our physical movements than just button mashing.

    If it has replay value, great… that is about the only thing that determines worth to me

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    • Actually characters do matter because They all have unique “hands” so the punches act differently. You choose from 3 different types of “hands” per character and each character has at least one unique type of hand. You can also choose which real hand you equip the “hands” to as well. Each “hand” also had unique special attacks that you charge up, so each character has their unique specials. Its a pretty in depth game.

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  2. Is this Nintendo’s new pricing system now? To calculate the price according to content, not production cost? 5 characters x $10 = $50. 20 mini games x $2.50 = $50. Or Bomberman: 10 stages x $5 = $50. The Binding of Isaac: 200 randomly generated rooms x $0.20 = $40. I don’t like where this is going. No sir, I don’t like it.

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  3. The more I watch of this the more I liked what I saw. Hard to tell if characters had any unique abilities or if the all acted the same when you threw punches. It’ll really come down to the player rather than learning long drawn out combo sequences that not everyone can learn. Hopefully it has more characters and good online modes or mini games that’ll keep us coming back for more.

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    • They all have unique “hands” so the punches act differently. You choose from 3 different types of “hands” per character and each character has at least one unique type of hand. You can also choose which hand you equip the “hands” as well. Each “hand” also had unique special attacks that you charge up, so each character has their unique specials. Its a pretty in depth game.

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  4. This game needs a really good online mode to succeed. That’s the kind of game it’s looking like. It looks like Splatoon in that multiplayer is the main draw. I don’t think there will be lots of single player content on there honestly. But who knows maybe

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    • He’ll be a paid DLC character. Calling it now. But if I’m wrong & he ends up being a free update, I’m okay with that.

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  5. It’s a brand new IP, guys. Even Street Fighter, Mortal Kombat, Tekken, Dead or Alive, King of Fighters, Super Smash Bros, etc started off with a roster of about 10-15 characters. Even the Warriors/Musou franchises started off with a small roster. This is normal of a new series. If it’s a hit, future entries will add more, new characters.

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