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Zelda: Breath Of Wild Director Says ‘There’s A Fun To Be Had From Falling And Dying’

The Legend of Zelda: Breath of the Wild launched to critical acclaim on Friday, but those who have played it will tell you it’s the toughest Zelda game yet. The Verge recently caught up with director Hidemaro Fujibayashi who said the challenge is part of the experience. When the game was in development, Fujibayashi noticed that a lot of testers would fall off the many towers that are scattered all around Hyrule so the team decided to tweak things a little bit but ultimately decided that it was ok if players died a few times.

“When we saw that, we also didn’t see it as something negative,” Fujibayashi says. “There’s actually kind of a fun to be had from falling and dying. You learn to be careful and to be cautious. And we felt that that gave a lot of players the emotional preparedness to take on the rest of the world. So we ultimately decided that we should let them die.” Satoru Takizawa, Breath of the Wild’s art director, adds: “They fall, they learn.”

“There’s a development tool that we use that takes all of the data from these monitor tests, and it centralizes it in one location so that you can see that data in real time,” Fujibayashi explains of the process. “It shows how many hearts people have, or where people have died, or what path they’re taking. And it’s kind of on this one singular timeline so that you can see in real time where people are struggling, where people are really dying a lot, what path they’re taking. So we took all of that into consideration as we tried to balance the game out.” He also notes that he sees the fact that most players will find themselves lost in the vast world at some point as “a very positive thing.”

“When we watched people play at E3 we realized that they were playing in the way that we envisioned,” he says. “And when we saw that and people were reacting positively, that’s when I said ‘Alright, this is the right direction.’




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        1. ||Considering Nintendo is rising again, I’ m even more powerful now, your time is soon over…||

  1. Wow, has Nintendo really Switched around from hand holding? I hope all their big Switch games are like this. Really looking forward to Mario Odyssey :D

    1. It does sound dark…
      And I LIKE IT! ;D

      I’m so glad Nintendo didn’t baby us in this game. Nailed it!

    1. Adventures of Link is pretty brutal, but Breath of the Wild is brutal and Pretty!

    2. Yeah, that one nearly destroyed my mind. But I really liked it overall. Since you mentioned it, I think BotW really resembles Zelda II, more than the first one in my opinion, which is nice.

  2. “it’s the toughest Zelda game yet.” em no. insta kill enemies isn’t tough. thats bad balencing and the food system makes the damage pointless anyway because you can instantly heal.

    1. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!} says:

      If an enemy is killing you instantly, you either don’t have enough hearts, your armor is shit, or both. Naturally some areas are gonna definitely be harder if you wander into them unprepared with enemies that can one shot you. If you want an easy experience from the game, it’s probably a good idea to follow the path the story lays out & not wander around aimlessly. Like Witcher 3, be mindful of your defense, healthy, & how much damage you can do to the enemies. If you’re not doing much damage but they are doing plenty to you, you’re in the wrong neighborhood, bub! lol

  3. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!} says:

    When playing BotW, treat as if it was you yourself wandering around an enemy infested area with nice little drop offs about. People walking off of cliffs while playing Pokemon Go or on their damn phone 24/7 DEFINITELY shouldn’t play this game because they clearly lack common sense!

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