One game for the Nintendo 3DS that was announced at E3 for the Nintendo 3DS and met with general applause is Mario And Luigi Superstar Saga + Bowser’s Minions. NeoGAF member Toadthemushroom managed to get some hands-on time with the remake while attending a recent convention. You can read his insightful impressions of the game, below.
- This is a great nostalgia game if you’ve played the first – it largely feels as you remembered it, but upgraded and refined. It was lovely to see Bros moves return in battle and all the enemy damage seemed as brutal as it did on GBA.
- The title screen intro is adorable, a group of Yoshi sit in a cinema and watch the original game’s title animation unfold, only for Mario and Luigi to break through and show something a lot more, well, modern. Reminded me of the opening to Pokemon’s Ruby and Sapphire remake where you see the original game’s intro on a portable device.
- There’s an always available music player in the gallery on the lower screen, this is awesome! Plugged my headphones in and I’m stoked about these arrangements.
- The game looks the part on the 3ds screen but it’s not perfect. For some reason sprites don’t always appear pixel perfect despite the fixed camera. 3D elements on the overworld also display minor pixel crawl when you move around, which is a bit disappointing, since I assumed the fixed “2D” camera would make, well, a pixel perfect looking game.
- They’ve messed with how Mario and Luigi defend with their hammers. Previously defending for too long would see the Bros buckle under the weight of their hammers, this no longer happens, making an element of battles easier as there’s always a reliable timing window for defending
- For what it’s worth, they’ve also streamlined overworld navigation. You no longer need to micromanage the order by which Mario and Luigi walk in, which was essential to pulling off different moves in different ways. Now all the moves appear in a horizontal banner that you scroll through with L and R, and the game rearranges the Bros for you. I was a bit disappointed by this as I thought it, like the hammer buckling, played a part of the original game’s character.