FIFA 18 lands on Nintendo Switch next month and some fans are worried as the Switch version will come without some features that are in the other versions. Andrei Lazarescu, the lead developer for FIFA 18 for Nintendo Switch, sat down with Eurogamer at this years Gamescom to elaborate on why some features aren’t present and explained how difficult it would be to include them.
Andrei Lazarescu on Ultimate Team:
“If you look at the history of Ultimate Team on the likes of Sony or Microsoft – I think it’s a seven year history if I recall correctly – that player base has also been accustomed to it already, and has been educated about it already, you know, so if you throw everything from the get go to a completely new player base, you might not get the desired result… even this [as it is] might be too much, it’s huge.”
The Frostbite engine powers a bulk of features that will be present on the other consoles. The Switch FIFA 18, however, utilises a custom-built engine and Lazarescu goes on to talk about how difficult it would be to get these features included, in particular, the Journey feature:
“The hardware is very difficult, it would take an army of people, if it was possible, to be done.”
You can read more of Lazarescu’s comments in the full Eurogamer article here.