DOOM on Nintendo Switch launches November 10 and the game looks to be running great on Nintendo’s latest console. GamesRadar recently got to speak with Panic Button, the studio behind DOOM, about bringing the game to Switch. Adam Creighton, Studio GM & Director of Development at Panic Button, says that bringing DOOM to Switch was quite challenging.
“It’s been hard, wicked hard. But I would expect it to be. This is a title that is so frenetic and action-packed and gameplay-pure that getting it to work correctly on the hardware is really important to us, and we spend a lot of time trying to make sure it measures up from the lens of ‘does it feel like Doom?’”.
Creighton also expresses his views on how he feels that some gamers focus on technical performance rather than how a game plays.
“This might sound defensive, but I’m bummed some gamers focus on framerate or resolution, and don’t focus on, ‘Is it fun?’ or ‘Does gameplay feel good?’ I know we’re working hard to bring quality games to the hardware for which we develop. To make them enjoyable on the TV. To make them enjoyable on the go. I’m proud of my team. We’re working hard, we’re not cutting corners, and we’re not leaving anything on the table.”