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Playtonic Giving Away Special 64-Bit Editions Of Yooka-Laylee

To celebrate the announcement yesterday that Yooka-Laylee will be arriving on the Nintendo Switch on December 14th, Playtonic has revealed an awesome giveaway. You can win 3 ultra-rare not-for-sale 64-Bit Editions of the game. To stand a chance of winning one all you need to do is follow and retweet the tweet by Friday.


12 thoughts on “Playtonic Giving Away Special 64-Bit Editions Of Yooka-Laylee”

    1. My guess is that they’re using the term “64-bit” incorrectly here and only for marketing purposes, probably a pun on the Nintendo 64. I don’t expect them to actually give out a limited “64-bit” build of the game, that just wouldn’t make any sense. At the very least on the PS4 and Xbox One, the game should already be running as a 64-bit build (I don’t think those support 32-bit builds). As for the PC, 32-bit builds of games are still quite common today and I expect the PC version of Yooka Laylee to be a 32-bit version as well, however, if they actually meant a 64-bit build of the PC version in this giveaway, I just don’t see why they would make it a limited thing. It’s not a rare thing for developers to optionally offer a 64-bit build of their game on PC along with the 32-bit version, but there’s really no good reason whatsoever to limit one of the builds to a small audience only.

      Basically, a 64-bit build does little more but to allow your game to make use of a much bigger portion of your RAM. 32-bit builds can, at most, make use of around 3 GB RAM on PCs. 64-bit builds, on the other hand, can nearly use as much RAM ad they want (only limited by the RAM you actually have in your system). For this reason, 64-bit builds are usually recommended, but in practice, it doesn’t make much of a difference since few PC games really need more than 3 GB in RAM at once, so many developers only offer 32-bit PC builds in the first place (for higher compatibility) and there is very little to be gained from going 64-bit on PCs right now.

      On consoles, things are a bit different, since they all use some kind of unified memory, which means that CPU and GPU access the same memory. Since textures can get really, really big, especially now that we’re moving to 4K, consoles easily exceed those 3 GB and thus absolutely need to run 64-bit builds. This isn’t the case on PCs, where textures just go in the dedicated RAM of your GPU (which is separate from your system RAM, thus textures don’t really have much of an influence on whether you need a 32-bit build or a 64-bit build, unless a game keeps many of its textures around in system RAM, which some games do).

      Eh, I’m digressing. I guess what I want to say is this: Most likely this “64-bit edition” is just a marketing term and doesn’t really describe a separate build of the game as it wouldn’t make much sense to limit a 64-bit build of the game to a limited audience only.

      1. The cartridge is simply a re-labeled N64 cartridge with the guts taken out, and in their place, a USB flash drive (empty). This is strictly a cool collectable item, with little to no meaningful functionality. It also comes with the custom-made N64-style box, which is a nice touch. Naming it a “64-bit” edition is simply paying homage to the “64-bit era” of console gaming the game was inspired from.

        I got one of these from the original kickstarter, and it is pretty cool, if you’re into collecting rare things, but it is definitely nothing to get too excited about otherwise. Mine came with a download code for the game on a platform of my choosing.

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