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The Legend Of Zelda: Breath Of Wild Developers Share Super Mario Odyssey Impressions And Vice-Versa

IGN recently had the chance to speak to Super Mario Odyssey producer Yoshiaki Koizumi as well as The Legend of Zelda: Breath of the Wild director Hidemaro Fujibayashi and producer Eiji Aonuma. the publication asked the developers what their favourite parts of each other’s games were. Check out their answers, below:

HF: “I think for me, the parts where you’re able to go from 3D into 2D and go into the wall and it becomes the old school style. I especially liked where it looks like there’s nowhere to go, but then the walls curve around. It was super unique. It actually reminded me a bit of Zelda. That’s the kind of thing that we wouldn’t be able to do in a game like Breath of the Wild. It’s something that only fits in the wackier Mario world. So I thought that was really cool.”

EA: “Mario can put so many ideas in. I’m kind of jealous of it.”

YK: “I think my favorite part of the game was when I finally climbed the highest mountain in the land. Having worked on Zelda games myself, I always wanted to create climbable environments, but I had to promise not to. But really, being on top of that mountain, just the place itself was very impressive,” he said. “I feel drawn to the mountains. It was really nice.”

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  1. Clearly the first guy hasn’t played Link Between Worlds. (And it’s not really exclusive to being wacky as fantasy can also explain why a character could merge with a wall & become a pixelated version of him/herself in the process.)

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