MercurySteam collaborated with Nintendo last year for the first Metroid title in a long time, Metroid: Samus Returns which was exclusively for the Nintendo 3DS. Speaking to DualShockers, who visited MercurySteam at their headquarters, Studio head Enric Álvarez explained the benefits the company had gained working alongside Nintendo for the project.
“Especially with Nintendo, the biggest difference is all they care about is quality. All they care about is polish. All they care about is giving satisfaction to their players. The rest is secondary. You can’t find this working for a western publisher because there’s always time constraints, there’s always a lot of pressure. There’s also pressure working in any environment, especially when we’re talking about massive amounts of money – they’re always somewhat very worried about that money, which is normal and fair. But I think that the biggest difference we’ve found is in our direction. It’s not saying there’s no pressure involved in both sides, but the pressure from a publisher from a Japanese publisher comes from that aspect – quality. And the pressure in our experience… the pressure coming from a western publisher comes from many other directions.”